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	<title>Comments on: Who?</title>
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	<link>http://www.goodomensgames.com</link>
	<description>Bringing Quality Games to Conventions since 2001</description>
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		<title>By: Crusty Dragons &#187; Crap I did today</title>
		<link>http://www.goodomensgames.com/who/#comment-82</link>
		<dc:creator>Crusty Dragons &#187; Crap I did today</dc:creator>
		<pubDate>Fri, 27 Oct 2006 05:50:21 +0000</pubDate>
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		<description>[...] At some point or another as well I updated the Good Omens Who page (here) to inlude all the games we ran at EndGame on the 21st. [...]</description>
		<content:encoded><![CDATA[<p>[...] At some point or another as well I updated the Good Omens Who page (here) to inlude all the games we ran at EndGame on the 21st. [...]</p>
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		<title>By: Good Omens &#187; EndGame Bonanza - Sean Nittner</title>
		<link>http://www.goodomensgames.com/who/#comment-72</link>
		<dc:creator>Good Omens &#187; EndGame Bonanza - Sean Nittner</dc:creator>
		<pubDate>Wed, 25 Oct 2006 06:07:07 +0000</pubDate>
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		<content:encoded><![CDATA[<p>[...] My first session was in Bob Kuzmeski&#8217;s “Night of the Reich&#8221; Mutants &#38; Masterminds game. It was four color heroes done very well. I had the happy time of playing a “leave it to beaver&#8221; Kid Freedom who spent the entire game drooling over the women folk and constantly being shocked when the bad guys did sneaky things. Bob&#8217;s game was really well prepared and gave the players plenty of options, all of which advanced the story in one way or another. My personal favorite moment was realizing that the “Trashman&#8221; was a woman (although an alien woman who looked like an acrogenous trash monster) and had been hoping that Kid Freedom would ask her out. Calling her “Trash-ma&#8217;am&#8221; at the end was probably my best line all day. Bob is really good at throwing enough clues to keep people going but not enough to allow the players to skip over the plot. We were all the cities most cherished super heroes and an enemy we defeated five years prior had messed with the cities water supplies and sent out mind altering radio waves that convinced the whole city that we were in fact villains who had been conning the city out of funding for years. Oh… did I mention they were Nazis? What better bad guy for heroes to fight! [...]</p>
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		<title>By: Good Omens &#187; Good Omens and me (a GM&#8217;s philosophy on who we are) - Chad Lynch</title>
		<link>http://www.goodomensgames.com/who/#comment-45</link>
		<dc:creator>Good Omens &#187; Good Omens and me (a GM&#8217;s philosophy on who we are) - Chad Lynch</dc:creator>
		<pubDate>Sat, 09 Sep 2006 08:55:33 +0000</pubDate>
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		<description>[...] About Chad [...]</description>
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		<title>By: Good Omens &#187; My top five from ConQuest SF 2006 - Sean Nittner</title>
		<link>http://www.goodomensgames.com/who/#comment-44</link>
		<dc:creator>Good Omens &#187; My top five from ConQuest SF 2006 - Sean Nittner</dc:creator>
		<pubDate>Sat, 09 Sep 2006 08:53:08 +0000</pubDate>
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		<description>[...] About Sean [...]</description>
		<content:encoded><![CDATA[<p>[...] About Sean [...]</p>
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