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	<title>Comments for Good Omens</title>
	<link>http://www.goodomensgames.com</link>
	<description>Bringing Quality Games to Conventions since 2001</description>
	<pubDate>Thu, 11 Mar 2010 11:50:55 +0000</pubDate>
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		<title>Comment on Me, Good Omens Con and the Shuffler - Sean Nittner by Mparker106</title>
		<link>http://www.goodomensgames.com/index.php/2009/07/11/me-good-omens-con-and-the-shuffler/#comment-1191</link>
		<pubDate>Sun, 12 Jul 2009 17:55:52 +0000</pubDate>
		<guid>http://www.goodomensgames.com/index.php/2009/07/11/me-good-omens-con-and-the-shuffler/#comment-1191</guid>
					<description>Being the other guy who was working under the hood (although not as much as Sean) I want to second all of Sean's points. 

The only thing that I wanted to add was that I (and I think the majority of the GO Crew) were unaware how many attendees we were attracting. Before, with the first come first serve sign-ups, people would just pass over games that were already full, and then we would never see a count of all the people who were interested but were unable to sign up. 

We had a little fewer than 50 sign-ups to put in around 30 seats per slot for GO Con 3. When Sean informed me, and then the rest of the group, that we had 50 signups, we were all a little surprised. Some people were only signing up for 1 slot, which help lighten the load with the other slot, if only a little.

So I want to thank all of the fans who stuck with us for the experiment, for better or worse. And like Sean said, if you have an opinion or an idea for how we might do this in the future, shoot us an email, because we run our awesome games for our awesome players.</description>
		<content:encoded><![CDATA[<p>Being the other guy who was working under the hood (although not as much as Sean) I want to second all of Sean&#8217;s points. </p>
<p>The only thing that I wanted to add was that I (and I think the majority of the GO Crew) were unaware how many attendees we were attracting. Before, with the first come first serve sign-ups, people would just pass over games that were already full, and then we would never see a count of all the people who were interested but were unable to sign up. </p>
<p>We had a little fewer than 50 sign-ups to put in around 30 seats per slot for GO Con 3. When Sean informed me, and then the rest of the group, that we had 50 signups, we were all a little surprised. Some people were only signing up for 1 slot, which help lighten the load with the other slot, if only a little.</p>
<p>So I want to thank all of the fans who stuck with us for the experiment, for better or worse. And like Sean said, if you have an opinion or an idea for how we might do this in the future, shoot us an email, because we run our awesome games for our awesome players.
</p>
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		<title>Comment on Spammers be gone by Mparker106</title>
		<link>http://www.goodomensgames.com/index.php/2008/12/03/spammers-be-gone/#comment-1181</link>
		<pubDate>Thu, 04 Dec 2008 03:50:43 +0000</pubDate>
		<guid>http://www.goodomensgames.com/index.php/2008/12/03/spammers-be-gone/#comment-1181</guid>
					<description>Indeed!</description>
		<content:encoded><![CDATA[<p>Indeed!
</p>
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		<title>Comment on I Survived ConQuest - Rich Taylor by Akexis</title>
		<link>http://www.goodomensgames.com/index.php/2008/09/02/i-survived-conquest-rich-taylor/#comment-1180</link>
		<pubDate>Thu, 04 Sep 2008 19:21:21 +0000</pubDate>
		<guid>http://www.goodomensgames.com/index.php/2008/09/02/i-survived-conquest-rich-taylor/#comment-1180</guid>
					<description>Hey Rich,

Sorry about not contacting you ahead of time about the group names being moved to the end of the description. It was on the site but I cannot direct you to it since the site has been updated to a closed status. It was not a slight against you guys or any other group. All group names were moved to help players read descriptions rather than base a game on just the group name. I know people have left great GMs games because they didn't read the description and the game wasn't really of interest to them. And because they based their decision on the group name alone, they didn't have a good gaming experience. I swear it wasn't meant to be shady. I'm sorry it came across that way, but thank you for letting me know how it seemed. I promise to contact all the GMs I can (meaning if I have their contact info and using boards and sites like this one) about changes like that in the future. 

As for room numbers, we didn't have them confirmed until after the program went to print. I will see if we can get them in next year. (Keep your fingers crossed.) I'm sorry you were treated badly by staff because you didn't know where your game was. Can you e-mail me with your exact experience so I can talk to them.

Anyone is free to email me with ways to make the con better and good things too, then I know what not to change. alexis@avalongamecon.com

Thanks for everything,
Alexis</description>
		<content:encoded><![CDATA[<p>Hey Rich,</p>
<p>Sorry about not contacting you ahead of time about the group names being moved to the end of the description. It was on the site but I cannot direct you to it since the site has been updated to a closed status. It was not a slight against you guys or any other group. All group names were moved to help players read descriptions rather than base a game on just the group name. I know people have left great GMs games because they didn&#8217;t read the description and the game wasn&#8217;t really of interest to them. And because they based their decision on the group name alone, they didn&#8217;t have a good gaming experience. I swear it wasn&#8217;t meant to be shady. I&#8217;m sorry it came across that way, but thank you for letting me know how it seemed. I promise to contact all the GMs I can (meaning if I have their contact info and using boards and sites like this one) about changes like that in the future. </p>
<p>As for room numbers, we didn&#8217;t have them confirmed until after the program went to print. I will see if we can get them in next year. (Keep your fingers crossed.) I&#8217;m sorry you were treated badly by staff because you didn&#8217;t know where your game was. Can you e-mail me with your exact experience so I can talk to them.</p>
<p>Anyone is free to email me with ways to make the con better and good things too, then I know what not to change. <a href="mailto:alexis@avalongamecon.com">alexis@avalongamecon.com</a></p>
<p>Thanks for everything,<br />
Alexis
</p>
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		<title>Comment on Thanks from the ACCFB by Shaun</title>
		<link>http://www.goodomensgames.com/index.php/2008/08/14/thanks-from-the-accfb/#comment-1133</link>
		<pubDate>Fri, 15 Aug 2008 15:09:31 +0000</pubDate>
		<guid>http://www.goodomensgames.com/index.php/2008/08/14/thanks-from-the-accfb/#comment-1133</guid>
					<description>Congrats guys! it's always great when people do awesome things for good causes.</description>
		<content:encoded><![CDATA[<p>Congrats guys! it&#8217;s always great when people do awesome things for good causes.
</p>
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		<title>Comment on GO Con 2 Tomorrow! by Chadmeister</title>
		<link>http://www.goodomensgames.com/index.php/2008/07/11/go-con-2-tomorrow/#comment-1117</link>
		<pubDate>Mon, 14 Jul 2008 00:05:50 +0000</pubDate>
		<guid>http://www.goodomensgames.com/index.php/2008/07/11/go-con-2-tomorrow/#comment-1117</guid>
					<description>Great to have you guys there! Thanks for coming on down and I hope it was worth the trip (at least you got out of the smoke right?)</description>
		<content:encoded><![CDATA[<p>Great to have you guys there! Thanks for coming on down and I hope it was worth the trip (at least you got out of the smoke right?)
</p>
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		<title>Comment on GO Con 2 Tomorrow! by Shaun Hayworth</title>
		<link>http://www.goodomensgames.com/index.php/2008/07/11/go-con-2-tomorrow/#comment-1116</link>
		<pubDate>Sun, 13 Jul 2008 22:39:53 +0000</pubDate>
		<guid>http://www.goodomensgames.com/index.php/2008/07/11/go-con-2-tomorrow/#comment-1116</guid>
					<description>Great con, guys! Kristin, Randy and I had great times at Endgame, and we hope that it was as successful from your perspective as it was from ours. Oh, and if anyone's wondering, you can go &lt;a href=&quot;http://www.thismoderndeath.com/?p=117&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; to get a short recap of what I said about it on our site. Also, the video of Sean getting pwned is posted there.</description>
		<content:encoded><![CDATA[<p>Great con, guys! Kristin, Randy and I had great times at Endgame, and we hope that it was as successful from your perspective as it was from ours. Oh, and if anyone&#8217;s wondering, you can go <a href="http://www.thismoderndeath.com/?p=117" rel="nofollow">here</a> to get a short recap of what I said about it on our site. Also, the video of Sean getting pwned is posted there.
</p>
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		<title>Comment on Kubla, The Khan of Cons - Sean Nittner by wildduck</title>
		<link>http://www.goodomensgames.com/index.php/2008/05/27/kubla-the-khan-of-cons-sean-nittner/#comment-1008</link>
		<pubDate>Tue, 03 Jun 2008 19:36:48 +0000</pubDate>
		<guid>http://www.goodomensgames.com/index.php/2008/05/27/kubla-the-khan-of-cons-sean-nittner/#comment-1008</guid>
					<description>&quot;Just had to reiterate that.&quot; 

Because its true!</description>
		<content:encoded><![CDATA[<p>&#8220;Just had to reiterate that.&#8221; </p>
<p>Because its true!
</p>
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		<title>Comment on Kubla Review: Insomnia, Odin, Cthulhu, and an Interview. - Mike Parker by wildduck</title>
		<link>http://www.goodomensgames.com/index.php/2008/05/28/kubla-review-insomnia-odin-cthulhu-and-an-interview/#comment-1007</link>
		<pubDate>Tue, 03 Jun 2008 19:35:57 +0000</pubDate>
		<guid>http://www.goodomensgames.com/index.php/2008/05/28/kubla-review-insomnia-odin-cthulhu-and-an-interview/#comment-1007</guid>
					<description>Jen. That is awesome.  I'm glad you had a good time.</description>
		<content:encoded><![CDATA[<p>Jen. That is awesome.  I&#8217;m glad you had a good time.
</p>
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		<title>Comment on KublaCon - back and alive - Rich Taylor by Kristin</title>
		<link>http://www.goodomensgames.com/index.php/2008/05/27/kublacon-back-and-alive-but-still-stressing-rich-taylor/#comment-1005</link>
		<pubDate>Sun, 01 Jun 2008 20:59:15 +0000</pubDate>
		<guid>http://www.goodomensgames.com/index.php/2008/05/27/kublacon-back-and-alive-but-still-stressing-rich-taylor/#comment-1005</guid>
					<description>From the one who was usurped in the Jesus Hates Zombies game- I swear it's because he looked like Jesus, and I have a hard time arguing with that logic. No hard feelings... ;)</description>
		<content:encoded><![CDATA[<p>From the one who was usurped in the Jesus Hates Zombies game- I swear it&#8217;s because he looked like Jesus, and I have a hard time arguing with that logic. No hard feelings&#8230; <img src='http://www.goodomensgames.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
</p>
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		<title>Comment on Kubla, The Khan of Cons - Sean Nittner by Kristin</title>
		<link>http://www.goodomensgames.com/index.php/2008/05/27/kubla-the-khan-of-cons-sean-nittner/#comment-1004</link>
		<pubDate>Sun, 01 Jun 2008 20:57:33 +0000</pubDate>
		<guid>http://www.goodomensgames.com/index.php/2008/05/27/kubla-the-khan-of-cons-sean-nittner/#comment-1004</guid>
					<description>&quot;Justin has an amazing talent for grabbing onto a small morsel of hilarity and beating you to a giggling pulp with it&quot;

Just had to reiterate that.</description>
		<content:encoded><![CDATA[<p>&#8220;Justin has an amazing talent for grabbing onto a small morsel of hilarity and beating you to a giggling pulp with it&#8221;</p>
<p>Just had to reiterate that.
</p>
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