Miscellaneous

All the other stuff we can’t find a place for.

Goodbye Closet, Hello Dreamhost!

Finally, after almost five years of being hosted on a server in my closet, Good Omens is getting a real server!

What does this mean?

  • Security: Dreamhost isn’t likely to be hacked several times a year, as I have become accustomed to, so I can re-enable some functions such as user account creation and comments.
  • Speed: 384k upload speeds on myside have always hurt the site, especially when I’ve tried to deliver media content. Woot for pages loading faster.
  • Availability: Power goes out at my house. I install some new spam filter app that crashes IIS. MySQL Service gets hacked. My print queue jams up so bad I need to restart the server. What did these all have in common? They all meant the site was down, sometimes for hours, until I could get my server back up and running. Less of those issues on Dreamhost.
  • Forum: Hardly used before and now that comments are re-enabled, even less useful, so it’s going away.
  • Greener: Soon (once I get some other business of it) I’ll have one less box sucking up power 24/7
  • Paying the bills: Now instead of just paying once a year for the domain registration and the site using up a certain about of my DSL bandwidth and electricity (which I could never accurately estimate the cost of), I’ve got a fixed monthly bill for hosting. Because of that and the other expenses behind good omens (buying Swag, putting on Good Omens Con, etc), I’m going to put up a PayPal Donate button.
ACCFB certifcate

Thanks from ACCFB!

For all those who attended Good Omens Con this year and contributed we want to forward the thanks sent by the Alameda County Community Food Bank. Good Omens Con generated 145 pounds of food for the ACCFB (which is more food then all previous years). Through the drive, all of you help provide 113 meals for families in Alameda County!

ACCFB certifcate

Good Omens Con 3

Good Omens Con 3 – July 18th, 2009 – Event Over! Thanks everyone who participated.

Here’s the skinny on what Good Omens Con 3 looked like:

Two years of Good Omens Cons and we’re coming back for a 3rd! Keep coming back to this page for game listings and sign ups.

  • Admission: FREE. Please bring a can of your favorite canned food, however, to be donated so we can help local charity.
  • Convention held inside EndGame’s store, a great place to find popular as well as hard to find indy RPG titles.
  • 921 Washington, Oakland CA 94607
  • Website: www.endgameoakland.com Phone: 510-465-3637
  • As usual Good Omens swag including t-shirts, pins and dice given out to players for good role-playing
  • Games running all day: 9:30 AM to 11:30 PM
  • Guest GM: Carl Rigney.
  • Special Event: Signing of Penny for my Thoughts by Paul Tevis.
  • Update 7/10: Signs ups are now closed and games are filled. If you signed up by 7/1 you should have received an email with your game assignment. If you haven’t received it yet, email Mike Parker (spaz.jedi@gmail.com).

Game Schedule:

Morning Games (Starting at 9:30 AM)

The Collected Crimes of City Predators
Game System: Hunter: the Vigil
Game Master: Richard Taylor
Characters: Provided
Number of Players: 6, all seats filled
It’s 1984, in Moscow, during the final years of the Cold War. In a city of already filled with tension and paranoia, something is hunting citizens. Are you ready to take up the Vigil, tovarische? And can you, with so many others looking over your shoulder? Good luck, gespadin e gespadna.

Snake in the Grass
Game System: Exalted/Wushu
Game Master: Paul Strack
Characters: Provided
Number of Players: 6, all seats filled
Since the empress disappeared five years ago, there have been numerous failures in the government of the Scarlet Empire. As Dragon-Blooded magistrates, however, you have never seen a mistake of this magnitude. In the chaos of those early days, some bureaucrat misplaced a report on the manifestation of an anathema in the heart of the Realm itself. This horror has been free to work its secret evil for years and must be dealt with quickly. If only the anathema had appeared somewhere other than the domain of your house’s greatest rival…

Coming this Fall
Game System: Primetime Adventures
Game Master: Michael Parker
Characters: Created during Game
Number of Players: 5, all seats filled
Create the best TV show that never was. Primetime Adventures brings the drama and tension from television to life in this role playing game.
This game will cover the full process of PTA, from Pitch to Pilot, and maybe the first episode. This game focuses on Scene framing and immersive play.

Red, White and Blues
Game System: Mutant City Blues
GM: Kevan Forbes
Characters: All characters provided by GM
Number of Players: 6, all seats filled
It’s been 10 years since the Ghost Flu swept the world changing everything in its wake. The presence of Heightened individuals is no longer a novelty and the societies and governments of the world have begun to incorporate their existence and talents into their fabric.

Step into the shoes of the newly appointed NHCU (Naval Heightened Crimes Unit). A division of NCIS, your job is to investigate and solve crimes related to the heightened within the US Navy and Marine Corp. The pursuit of NCIS’s three strategic priorities: Prevent Terrorism, Protect Secrets, and Reduce Crime, was difficult enough. Now the abilities of gene-expressives have totally altered the game.

This game is based on the GUMSHOE system and is heavily investigative by design

Mad as Hell
Game System: Mutants & Masterminds
GM: Gregory Mathieson
Characters: All characters provided by GM
Number of Players: 6, all seats filled
With Batman’s haitus to regain his sanity and direction after his tortrous death at the hands of his arch-nemesis the Ace of Knaves and rebirth in the Lazuraus by his beloved Talia. Over the last year and half it has been up to the Gotham Knights to help Gotham relcaim its sanity and barely managed to stablize itself from the chaos that was unleashed: from the Clown Prince of Crime’s Tyrany, Gangs, Fires, you knwo the usual to a Vicious Serial Killer Impersonaiting the Bat and Cuthulic Entities Invading our realm. That was just the past…

Now, comes something much worse!

Doctor Fate senses an upcoming disaster that will destory the very fabric of the universe. Needing seven people for an dangerous ritual, he enlists both hero and villain to represent the key forces of the cosmos: Destruction, Creation, Technoloy, Nature, Balance & Potential… only one representative is absent that of Chaos. Six figures will enter into the very pits of Hell, face their inner and outter demons to gain a chance to convince the reigning caretakers to release a single soul into their custody: The Joker.

If you fail, the world and everything before and after ends.

Class Project
Game System: Don’t Rest Your Head
GM: Carl Rigney
Characters: Created at session
Number of Players: 4, all seats filled
Power Level: starting, which is plenty
Insomnia cracks open the doorway to the Mad City where everyone’s scrambling after The Key To the City, which may tip the balance between Officer Tock and the Wax King, and stuck in the middle are the Awake. The more exhausted you get the better you do and the closer you edge to madness the more powerful you are but if you fall asleep even for a moment the nightmares will eat you and there’s just one simple rule you have to remember no matter how tired you
feel: Stay Awake. Don’t Rest Your Head.

Beginners welcome, system will be taught.

A Penny For My Thoughts
Game System: A Penny For My Thoughts
GM: Matt Espinoza
Characters: Created in Play
Number of Players: 4, all seats filled
A Penny For My Thoughts is a story-telling game in the tradition of The Extraordinary Adventures of Baron Munchausen, 1001 Nights, and The Court of the Empress, designed to be played in an evening. Using the conceit of patients undergoing treatment for amnesia and working with techniques borrowed from improv, you engage your fellow players on a thematic and emotional level.

Evening Games (Starting at 5:30 PM)

Into the Wild – Spring 1152
Game System: Mouse Guard
Game Master: Sean Nittner
Characters: Provided
Number of Players: 4, all seats filled
As the winter snow melts and spring rains begin to fall, the Guard Mice are restless to stretch their furs. Tenderpaw’s eager to prove their mettle and veterans alike receive orders from Gwendolyn to explore the Mouse Territories. Cheers spread through the halls of Lockhaven except in your chambers. Pebblebrook, on the edge of Wild Country has not been heard from all winter and the Matriarch fears for their safety. She has sent you to deliver supplies and ensure they are safe from enemies. Remember Mouse Guard, “It’s not what you fight, it’s what you fight for!”

The Smiley Face Man
Game System: Schauermärchen
Game Master: Justin Evans
Number of Players: 4, all seats filled
Now kids and cats and long-tail rats
will nevermore be seen
They’ve all been ground to sausage meats
In Dunderback’s Machine

— Children’s Folk Song

The Village is made of rust, oil and steam. Every corner is jagged, catching and ripping clothes. Thick black clouds of smog keep the sun and moon far away from the Village and no waves ever roll up on the shore. The sea sits like a corpse, its dark waters still and silent. Iron clocks hang over the streets, clicking away the hours, but none of them tell the same time.

Somehow your children brought you here in a burning bed. They aren’t lost, or scared…they’ re angry. And they want you to know it.

The Good, The Bad and The Godly
Game System: Scion: Hero
Game Master: Mike Bogan
Number of Players: 6, all seats filled
Characters: Provided
As the mortals wage a war of ideologies, a band of hardened scions follow rumors of a treasure reputed to be buried in a harsh, untamed landscape. Will the heroes set aside their differences long enough to establish themselves among the many Legends of the West?

Don’t Loose Your Edge
Game System: Don’t Rest Your Head mechanics with Shadowrun flavoring
Game Master: Carl Rigney
Number of Players: 4, all seats filled
Characters: Created at session
In a future where magic has returned, everything woke up, and technology is changing what it means to be human, the world has broken and new ways of life are crawling from the wreckage of the old.

Five years ago you were in the best band ever, and then She broke your arm, broke your heart, broke up the band, and you fell from grace. Now She’s in trouble and before the shadows devour what’s left of your heart it’s time to stop falling and try to fly again, with the POWER OF ROCK!

This is an experiment using Shadowrun’s setting (more or less) with adapted DRYH mechanics. Beginners welcome, system will be taught.

Everyone Loves a Ball
Game System: Dungeons and Dragons, 4th Edition
Game Master: Josiah Knight
Number of Players: 5, all seats filled
Characters: Provided
Level: 5
Everything had been going according to plan. You acquired a invitation to Prince Jurian ir’Wynarn’s ball in Wroat (the capitol of Breland), an appropriate Aundairian masquerade costume, and managed to infiltrate the secure vault in order to gain the marble griffon statuette you came for.. all without alerting Lord Ruken ir’Clarn’s household guards. Unfortunately, once you reach the vault, you discover the statue is missing. Someone in the ball must have already stolen it. Can you find out who before the ball ends? A combination of intrigue and immersive role-playing similar to Mission Impossible/ James Bond/ and Paranoia.

The Hanging Sword
Game System: Houses of the Blooded
Game Master: Richard Taylor
Number of Players: 6, all seats filled
Characters: Created in game
You have all been invited to the first performance of the Hanging Sword, a new opera by one of the most gifted composers among the Ven. Wear your finest clothes and bring your sharpest wits (or blades), as this may be the event of the season.

A Penny For My Thoughts
Game System: A Penny For My Thoughts
GM: Chad Lynch
Characters: Created in Play
Number of Players: 4, all seats filled
A Penny For My Thoughts is a story-telling game in the tradition of The Extraordinary Adventures of Baron Munchausen, 1001 Nights, and The Court of the Empress, designed to be played in an evening. Using the conceit of patients undergoing treatment for amnesia and working with techniques borrowed from improv, you engage your fellow players on a thematic and emotional level.

For more information about the previous Good Omens Cons:

New Forums! Again!

If I add enough exclamation marks will that make it more exciting?

I have a confession. I hate our forums over at pro boards. They are hideously ugly and hard to navigate. Also, I’m a control freak and I like to host my own sites whenever possible. The pro board forums (which we have used for the last year or so) were picked because some time ago my server kept getting hacked… over … and over … and over again. I realized it was the message board I was using at the time (phpbb) and tried to lock it down but had no long term success. So… not having the time for a better fix I opted to use a free service. A band aid I thought would last a month or two until I figured out a solution. A year and a half later, I’ve got that solution. Vanilla! (see, there I go again abusing punctuation)

I would probably apologize for the inconvenience of shifting to a new forum, but given the traffic that we usually have, that would be like apologizing for putting up a stop sign in Antarctica. So, please, hop over to the new forums at http://goodomensgames.com/forum and let me know what you think.

-Sean

A Penny for My Thoughts

A Penny for My Thoughts, by Paul Tevis, will have a signing on July 18th at EndGame during Good Omens Con 3. It is available for pre-order now at IPR.

Have you lost your memory? The Orphic Institute for Advanced Studies can help, with its revolutionary Mnemosyne™ treatment process. By ordering this useful treatment guide, you can learn how to get your memory—and your life—back. Order today.

The Orphic Institute for Advanced Studies: Bringing the Truth out of Darkness™.

For a limited time, you can preorder this instructional book together with the PDF for only one penny more than the book’s cover price. Take back your memory today with A Penny For My Thoughts.

Spammers be gone

In a never ending quest to be done with spammers, I’ve finally had it with anonymous comments and bogus users. Today I checked the log: “Akismet has caught 8,319 spam for you since you installed it.” On top of that, I’ve caught hundreds of my own. Clearly, Viagra sales are more exiting to the world as a whole than gaming. I guess, in a strange way… that does make sense.

Regardless, I’m tired of the server going down because of all the spammers hammering it. I’ve disabled anonymous comments and user registration, which means anyone who wants to comment needs to contact me and I will set up an account for you. I know this borders on ridiculous but it is the surest way for me to combat spammers without constantly having to compete in a loosing arms race.

Please email me: sean@sadric.com

Thanks for your understanding and patience.

I Survived ConQuest – Rich Taylor

I Survived ConQuest
CQ 2008 is over.

Overall, I have mixed feelings, and rather than do a day by day breakdown, I’m going to do my thoughts:

THE GOOD:

  • My game went well, as did all the Good Omens games, from what I’ve heard.
  • Picked up three books – an early released book for Hunter, the originally planned to be but now isn’t last book for Changeling, and a $10 copy of Unhallowed Metropolis. (If I run it, having two copies is helpful.)
  • The hotel is nice. I got to park so close to my room that all I needed to do to pack up the car was step out the back door and walk maybe 20 feet.
  • There were nice restaurants all around – well, not nice, but familiar and within two blocks. (IHOP, Togos, Round Table).
  • Saw Kara and her husband and their spawn.
  • Got to play Sons of Liberty – a fun game, but the standard rules seems to encourage the game to be played more like the card game Speed than an RPG or Story-Game.

THE BAD:

  • There was some shenanigans with group names being removed from titles of games. My two big problems with it were: a) my particular group, Good Omens, has worked hard to get a generally good reputation. and b) none of us were contacted in advance (and in fact we found out by happenstance), and normally people do things secretly like that when they know they are doing something somewhat unethical or shady. (Shady is a better word.) (For reference, I point to the secrecy enacted by the Bush Administration in regards to torture, surveillance, and the like.)
  • Room numbers for games weren’t listed in the program, and when I couldn’t find where my game was, I was pretty much treated like an idiot by the staff.
  • The program was a piece.
  • I realized I’m getting sick of “Story Games” that have decided that no rules lead to better stories. (I realize part of the issue is that I do read every game I can to look for good rules to steal for other games, but that’s beside the point.)
  • I’m also getting sick of Prima-Donna GMs, and I don’t care what group they are with. Or not with. Some of them are Good Omens GMs, and that’s depressing.

THE AMUSING:

  • At the end of my Mage game, I discovered that my main villain had no offensive ability. He had everything he needed to set his plot in motion, but in actual combat? Not so good.
  • Ever since meeting him casually, I’ve been baffled by the couple that is deirdremoon and tronpublic. However, after a conversation he was in on Sunday night, it now makes perfect sense.
  • I mentioned a game idea to Cil, and now I think she’s hooked, and that she’s got at least one other player hooked.

Overall, I’m concerned about the bad. Last year, CQ made some great strides ‘forward,’ but this year it’s like they took a step backwards. I was less than impressed.

Rich

Alemeda County Community Food Bank Thank You Letter

Thanks from the ACCFB

For all those who attended Good Omens con and contributed we want to forward the thanks sent by the Alemeda County Community Food Bank. Good Omens Con 2 generated 128 pounds of canned food, up 32 from last year. Here is the thank you letter from ACCFB. As I know that we had close to 60 attendees this means that on average each person brought just over 2lbs of food. It is awesome that everyone showed up and supported the convetion as well as the charity. Thanks everyone for your contributions. I Hope to see many of you soon at Con Quest.

Alemeda County Community Food Bank Certificate from Good Omens Con 2008

Don’t Lose Your Mind “instant content” Preorder at Good Omens Con – Sean Nittner

As part of Good Omens Con, Fred Hicks, creator of Spirit of the Century and Don’t Rest Your Head is making available instant content for the upcoming Don’t Lose Your Mind: A headtrip for Don’t Rest Your Head, from the brain of Benjamin Baugh. Preorder the game at Endgame and you will get a CD with the PDF immediately, and then receive the print copy after the release in August.

Look at Fred’s blog for more information: Instant Content Preorder

Here’s the skinny Fred sent me directly. This looks awesome…

A pair of government agents stalk a runaway girl armed only with a teddy bear. They are never heard from again. A psychopathic hero wields every blade that ever murdered, carving off pieces of his personality in an effort to beat back the Nightmares. A temptress lures the cruel and vile to assault her—only to trap them in a prison built from her own ribcage. Trailing ash and burning footprints with every step, a man cursed with Orpheus’ gift delves deeper into Hell each day on a quest to find the last missing puzzle-piece needed to rebuild his late girlfriend from the wreck she has become…

This is the story of the Awake. From the depths of their terrible and deliberate Madness, they face Nightmares both strange and dire, always knowing they are only a few moments away from becoming what they fight.

From author Benjamin Baugh (Monsters & Other Childish Things) comes Don’t Lose Your Mind, a Don’t Rest Your Head supplement that explores the darkest depths of Madness for your game. Inside you’ll find twenty-six unique Madness Talents that push the boundaries of imagination. Each gives way to its own unique Nightmare, ready to darken every player’s door. And at the rich, nougaty center of this tome you’ll find a toolbox of new techniques and perspectives for supercharging insanity at your table, and making the most of Madness in the Mad City.

Contains mature subject matter. Not recommended for the abnormally sane.

Podcasting with thismoderndeath.com

As if Kubla was not fun enough just playing games, the lovely Shaun and Kristin from thismoderndeath.com dragged all of their gear to the Hotel and recorded a podcast with us.

Thank you guys very much. It was a blast recording with you.

For the rest of you… check out Shaun, Kristin and five guys from Good Omens (plus Lesley) here: Special Episode 3 – Interview With Good Omens