Events
Conventions and Game Days.
DDC Tomorrow!
0Hmm… this may be a bit lot late, but better late than never?
Here is the Good Omens Schedule for DundraCon 2009
P02 The Gift (A Good Omens Production)
Friday 4 PM in Room 377 for 4 hours
GM: Sean Nittner
Group: GO
Type: RPG
System: Burning Wheel
Edition: Revised
Players: 8
Provided: All characters provided by GM
Power Level: Dwarven & Elven Nobles!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Elven nobility have come to congratulate the recently crowned dwarven prince and to reopen long dormant relations. Can peace prevail or will old prejudices stain these dwarven halls with blood?
222 Firefly: Lap of Luxury (A Good Omens Production)
Saturday 10 AM in Room 377 for 6 hours
GM: Justin Evans
Group: GO
Type: RPG
System: FATE
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The Pride of Sihnon, the luxury liner where the rich dine on milk and honey, and the King of Londinum wears his shiny hat. Exclusive, gentile…better than. But somehow you got in. You have connections. Your crew’s got a job to do and you’re fresh out of shiny hats. Come join the crew of the Caprice as they aim to misbehave in the lap of luxury. A Good Omens Production.
223 The Hand You’re Dealt (A Good Omens Production)
Saturday 10 AM in Room 378 for 8 hours
GM: Richard “UnkyRich” Taylor
Group: GO
Type: RPG
System: Werewolf: The Forsaken
Players: 6
Provided: All characters provided by GM
Power Level: slightly experienced
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Patrolling your territory is always both simple and difficult. When something is making the spirits angry, you just go and deal with it, right?
Of course, things are never just that easy.
This is a Werewolf game that is equal parts thought, combat, and world interaction.
407 Bite The Hand That Feeds (A Good Omens Production)
Saturday 6 PM in Room 377 for 6 hours
GM: Mike Bogan
Group: GO
Type: RPG
System: Hunter: The Vigil
Players: 6
Provided: All characters provided by GM
Power Level: medium
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
This is your city. It is your job to protect the blissfully ignorant masses. The police have blamed arecent rash of killings on gang violence, but you know better.
Things are never quite what they seem to be.
This is a Hunter game that is equal parts investigation, combat and interaction.
524 Totem Quest (A Good Omens Production)
Sunday 10 AM in Room 377 for 8 hours
GM: Matthew Gaston
Group: GO
Type: RPG
System: Storyboard
Players: 6
Provided: All characters provided by GM
Power Level: beginning
Variations: Dragon Shards
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Each year youths leave their tribes to make vision quests, find their totems, and become adults. No one warned you that it would be like this.
525 Knight Life (A Good Omens Production)
Sunday 10 AM in Room 378 for 8 hours
GM: Tony Vargas
Group: GO
Type: RPG
System: Gamma World
Edition: 1st
Players: 8
Provided: Characters may be provided by GM
Power Level: 1st, with some artifacts
Variations: PSH Characters rolled up at game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
You are a young Pure Strain Human of the Ranjers, a semi-nomadic tribe that raises rakkoxen and other animals in the vale of Sannermoan. While you completed your right of passage recently, and survived, you still have a certain yearning for adventure and excitement.
707 3:10 to Yomi
Sunday 6 PM in Room 377 for 6 hours
GM: Mike Bogan
Group: GO
Type: RPG
System: Scion Hero
Players: 6
Provided: All characters provided by GM
Power Level: Legend 4
Variations: Old West setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The Titanspawn, Ben Wade, must be delivered to a train that embarks from our world to the Amatsukami underworld. Your quest is to deliver him there on time, so that he may be returned to his eternal prison.
Myth and Legend have existed in all ages of mankind. Far Eastern myth meet the Old West, where heroes are truly born.
708 Ribbons (A Good Omens Production)
Sunday 6 PM in Room 378 for 6 hours
GM: Justin Evans
Group: GO
Type: RPG
System: FATE
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
You’re good at your job. You can tell there are patterns to the way the blood sprayed. Where there’s a pattern there’s usually a meaning. You’ve seen the victim, you’re not sure you want to know what this means. But, if you don’t dig deeper and figure it out there will almost certainly be more patterns to study. Mature Themes.
Conquest SF 2008 Schedule
1We’ve got 6 games scheduled for Conquest SF, now in Santa Clara. Here’s the line up.
American Superhero!
Friday 7:00 PM for 6 hours
GM: Chad Lynch
Type: RPG
System: Mutants & Masterminds
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
With the retirement of America’s premier superhero, America looks for the next superhero to take on the mantle of Captain Freedom! From the producers of ‘The Sidekick!’, join us as a small group of superheroes compete in this new reality show for a chance to become the United States government’s premier sanctioned superhero!
Go Ask Alice
Friday 7 PM for 6 hours
GM: Mike Bogan
Type: RPG
System: Wushu
Provided: All characters provided by GM
Variations: “Fables” comic book setting
Rules Knowledge: Beginners Welcome
Fresh from their triumphant reclamation of Oz, our intrepid heroes expected to be transported back to their home base in Fable Town in the mundie world. Unfortunately, someone thought it was a good idea to give Alice the responsibility of using the Ruby Slippers. With three clicks of her heels, and whispering the magic words, “There’s no place like home,” our heroes find themselves whisked away to the surreal realm of Wonderland. Take on the roles of well known Fables outcast from their homelands and plunged into war with the mysterious Adversary. (Based on the “Fables” comic book series by Bill Willingham.)
What Lies Beneath
Saturday 11 AM for 8 hours
GM: Gregory Mathieson
Type: RPG
System: Mutants & Masterminds
Rules Knowledge: Beginners Welcome
The city of Gotham is once again stable and the reconstruction has begun and the citizens may walk no longer in fear. Saved by both is heroes and villains, things are almost normal again, almost. But, when a demolition crew goes missing, investigations are called for and those who went have not returned. Now, the Bat Symbol illuminates the sky! But just who answers the call for help is quite interesting. Join the Gotham Knights and their Rouges Gallery as they explore the dangerous underbelly of the city of darkness and crime.
The Dwarven Princess
Sunday 9 AM for 6 hours
GM: Paul Strack
Type: RPG
System: D&D 4th Edition
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
The city of Tanza desperately needs to fill its coffers to fund its war against the undead of the Shadowfell. The council of nobles is close to a trade deal with the nearby dwarven kingdom, which is is sending its only princess to Tanza to complete the negotiations. Not everyone watching the dwarves enter the city welcomes their presence, however. It is up to a band of unlikely heroes to save the princess and aid their city in its time of need. Pre-generated 3rd level characters. Beginners welcome
. . . Like a Setting Sun
Sunday 11 AM for 8 hours
GM: Richard Taylor
Type: RPG
System: Mage: The Awakening
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
A new drug has hit the streets of San Francisco, one that threatens both the Fallen and Supernal worlds. A young, street level cabal must find the source and shut it down before . . . well, they aren’t sure. But with what’s going on, it can’t be good.
My Life with Joker
Sunday 3 PM for 6 hours
GM: Sean Nittner
Type: RPG
System: My Life with Master
Provided: Characters and (Villain!) Created during Game
Rules Knowledge: Beginners Welcome
The life of a minion is a hard one. The horrific things you do make it difficult to feel good about yourself. If only someone loved you. My Life with Joker is a Gotham adaptation of Paul Czege’s award winning game My Life with Master. Prepare to serve the most violent sociopath we all love to hate, and eventually be his undoing.
Good Omens Con 2
0Good Omens Con 2 – July 12th, 2008
Good Omens Con 2 was a great sucess. Thanks to the support of EndGame, some dedicated GMs, a guest apperance by Carl Rigney and some great players, it was a total sucess.
Here was the skinny on Good Omens Con 2
- Admission: FREE. Please bring a can of your favorite canned food, however, to be donated so we can help local charity.
- Convention held inside EndGame’s store, a great place to find popular as well as hard to find indy RPG titles.
- 921 Washington, Oakland CA 94607
- Website: www.endgameoakland.com Phone: 510-465-3637
- As usual Good Omens swag including t-shirts, pins and dice given out to players for good role-playing
- Games running all day: 10AM to Midnight
- Special Guest GM: Carl Rigney
- Don’t Loose Your Mind “instant content” preorder: Click Here for More
Game Schedule:
10AM Games:
Scenario Name: Black Sunday Returns
Game: Faery’s Tale
Game Master: Kevan Forbes
Number of Players: 0 of 6 seats available (1 on Wait List)
Description: In a magic land there once was a Kingdom of Faery, ruled by a bright and shining Queen. This Queen called to her side six of the bravest warriors of the kingdom and told them a tale of woe. Once every fifty years the Dark Fae had one day’s opportunity to break the enchantment laid upon the Kingdom that protected it from the influence of the Dark each year. The shining Queen bade the six champions to go forth and confront the Dark ones and spoil their plots so that the Kingdom may remain joyful and untouched by sorrow for another fifty years.
Cynics beware!! This story assumes that the Magic Kingdom TRULY IS the Happiest Place on Earth.
Scenario Name: Jedi in the Vineyard
Game: Dogs in the Vineyard
Game Master: Sean Nittner
Number of Players: 0 of 4 seats available (1 on Waiting List)
Characters: Created during game session
Variations: Jedi of course
Description: During the days of the Old Republic the the Galactic Senente oversaw the planetary systems. Where or when the public order could not be imposed through regular means of the law, the Jedi Council assisted the Senate, sending their Knights to restore peace and order. Sometimes order is restored by wise admonitions and sometimes it is restored under the cleansing fire of the lightsaber. Be wary of temptation, the dark side can seduce any who give into their passions, even the Jedi. May the force be with you.
Scenario Name: Gotham Knights
Game: Mutants & Masterminds Second Edition
Game Master: Greg Mathieson
Number of Players: 0 of 6 seats available (3 on Waiting List)
Characters: Provided
Description: With the dead of Gotham’s masked protector, the city slowly spirals deeper and deeper into corruption and self-destruction. Inexplicably, some of the Dark Knight’s most venomous villains saved the city from utter destructions at the hands of the Joker. But, that was six months ago and to say things have calmed down would be the ultimate in understatement.
You play the few and proud protectors who have taken up the burden of the late Batman’s Crusade. Nightwing, Robin, the Huntress, the Question, Black Canary & Green Arrow join forces and try to stabilized the broken, terrified and violent city that is tearing itself apart.
Scenario Name: Wrong Place, Wrong Time
Game: Savage Worlds Deadlands
Game Master: Bob Kuzmeski
Number of Players: 0 of 6 seats available (1 on the Wait List)
Characters: Provided
Power Level: Some experience
Description: Some tough hombre’s been cutting a swath across the frontier, leaving dead outlaws everywhere he goes. No one knows who this stranger is… just that he’s fast on the draw. Looks like you’ll be crossing his path when you escort a federal prisoner from Amarillo to Denver. He might be doing God’s work, but vigilante’s just a fancy word for murderer according to you employer. But are you good enough to take him down?
Scenario Name: Roanoke
Game: Wushu
Game Master: Justin Evans
Number of Players: 0 of 4 seats available
Characters: Provided
Description: In 1587 one hundred and seventeen men, women, and children set sail from Plymouth, England to found a new colony on the shores of Chesapeake Bay. Almost from the moment they set sail their journey was fraught with hazards and delays. The governor of the colony, John White, set sail back to England within the month to raise more supplies. When he returned three years later, the colony had vanished. They had disappeared completely from history, their final fate unknown.
This is their story.
This is Roanoke.
Scenario Name: The Dream Mine
Game: Dogs in the Vineyard
Game Master: Guest GM Carl Rigney
Number of Players: 0 of 4 seats available
Characters: Created at session
Power Level: Hands of God
Description: A man’s death leads the Dogs to a humble mining community threatened by greed and anger. It’s up to the Dogs to sort things out, put right what ain’t and preserve the Faithful, no matter what it takes.
Does the sinner deserve mercy? Do the wicked demand judgement?
You decide.
Will beginners be welcome? Will the system be taught? Of course!
6PM Games:
Scenario Name: Shadow Fall
Game: D&D 4th Edition
Game Master: Paul Strack
Number of Players: 1 of 6 seats available
Characters: Provided
Description: The armies of the dead are invading the city of Tarna. The whims of fate have given the key to victory to a mismatched band of city guards and rogues. Can they overcome their differences and find a way to work together before the fiends of Shadowfell destroy all they hold dear?
Scenario Name: Critical Shift
Game: Feng Shui
Game Master: Mike Bogan
Number of Players: 0 of 6 seats available
Characters: Provided
Description: As a deep cover operative in your organization, it is your job to keep tabs on each of the other factions in the secret war for the world’s feng shui sites. You’ve heard rumors of a possible critical shift, which means everyone will be scrambling to secure their own interests while weakening their enemies’. In the middle of an operation dealing with a key leader of the Ascended, all hell breaks loose. It’s time for some equal opportunity butt-kicking.
Scenario Name: The Mettle of Heroes
Game: Scion: “Super” Hero
Game Master: Mike Parker
Number of Players: 0 of 4 seats available
Characters: Provided
Variations: Super Hero variations to the Scion core system
Description: This is the dawn of a new age, an Age of Heroes. They come from different backgrounds, but all of them come together for the purpose of making a difference …and to prove their mettle.
This game is a blend of Scion, based on the Exalted Story Telling System, and the superpowers from Aberrant, from the Trinity Universe.
Scenario Name: Canceled Flights
Game: Scion: World of Darkness: Innocents
Game Master: Rich Taylor
Number of Players: 0 of 6 seats available
Characters: Provided
Variations: Some House Rules
Power Level: Beginning
Description: Six children are stuck in an airport overnight, away from their parents, and must deal with what else has been stranded with them. Without any authority figures to turn to, they must survive the night if they are ever going to see their families again.
Scenario Name: Challenge of the Supervillians
Game: Savage Worlds – Necessary Evil
Game Master: Chad Lynch
Number of Players: 1 of 6 seats available
Characters: Provided
Power Level: Seasoned
Description: Banded together from remote regions, are some of the most sinister villains of all time – the Doomsday Legion! When the superheroes of the world are destroyed by an unstoppable army of invading aliens, they are now humanity’s last hope. Once dedicated to a single objective of conquest of the universe, they are now the only group who dares to challenge this intergalactic threat!
Scenario Name: Extra! Extra!
Game: Don’t Rest Your Head
Game Master: Guest GM Carl Rigney
Number of Players: 0 of 4 seats available
Characters: Created at session
Power Level: starting, which is plenty
Description: Insomnia cracks open the doorway to the Mad City where rumors of war are sweeping the streets and the News Boys are hot on the trail what’s going on even if it means you wind up in tomorrow’s headlines or agony column and the more exhausted you get the better you do and the closer you edge to madness the more powerful you are but if you fall asleep even for a moment the nightmares will eat you and there’s just one simple rule you have to remember no matter how tired you feel: Stay Awake. Don’t Rest Your Head.
Beginners welcome, system will be taught.
For more information about our first con, Click Here
GO Con 2 Tomorrow!
2We fast approch Good Omens Con 2.
The Sign Up are in. GM’s have there games. Player get there dice ready to roll, and cars ready to drive.
Are you ready for the Electric Boogaloo?
–GO Con Staff
Kubla Now, GO Con Soon!
0Were coming up on KublaCon fast! Luckily Good Omens Con is still a few months away; so, you still have a load of time to figure out what games you might want to try. Already on the GO Con page we have an excellent start to our schedule.
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Kubla 2008 Schedule
6We’ve got 15 games scheduled for Kubla, including a board game (House on Haunted Hill) and a D&D 3.5 Game from our newest member Josiah Knight. Here’s the line up. (more…)
DunDraCon 2008
3Good Omens Production is back in full swing after the long winter break with 11 games scheduled at DunDraCon this year. As always Good Omens is offering a variety of games from main stream to indie to old school. We look forward to seeing all of you at DunDraCon this year and the convention season to follow!
The complete schedule of Good Omens games at DDC08 is as follows:
Tentacles of the North – Recap
2At Kublacon 2007, Good Omens Productions held their first ever LARP, Tentacles of the North, a Call of Cthulhu Dark Ages viking tale. One of our players was tasked with creating an epic poem recounting the events that unfolded that even and did she deliver! Here’s a recap of the night, enjoy!
——
THREE ARE THE SHIPS IN FROM THE WILD WAVES
THREE ARE THE CAPTAINS WHO PRESENTS BRING
THREE ARE THE STORIES TOLD IN THIS HALL
WINTER WHITE HORSE, ICY MARE, FIRST SPOKEN
IN THE LAND OF THE IRISH
WON GOLD AND GLORY
FIERCE ASGRIM PULLED BY THE STRENGTH OF ARM
SWEET LIFE, HANGING IN THE STRANGED CHIEFTEN
NEXT THE TALE OF A SHIP “WORLD SERPENT”
SOUTH TH ENGLES-LAND
SAILED FOR PLUNDER
INTO THE TEMPLE OF THE TENTACLED ONE-GOD
THE FROG-MEN, SLIT-BELLIED, DIED BEFORE THEM
LAST THE SHIP CAME, WAVE WOLF, STORY BEARING,
MIGHTY STORMS CRASH, WILD WEATHER, SEA LIGHTENING
DRIVEN TO SHELTER IN THE MAW OF AN ISLAND,
FROM A MIGHTY CAVE SERPENT A BRACELET THEY BROUGHT.
THREE MEN SPOKE – THREE STORIES – THREE PRESENTS
BUT IN FROM THE DARKNESS, UNBIDDED, A FOURTH
DARK WAS HIS STORY, ILL FORTUNE IN VINLAND
GREAT THE GOLD STOLEN – FAR GREATER THE PRICE
WORSHIPPED THE STRANGE GOD,
THE SKRAELLINGS, MAD-TEMPERED, CALLED OUT TO THEIR ALLIES
FIERCE WERE THOSE GREY MEN.
UP FROM THE OCEAN, COLD FINGERED THEY CLIMBED HER
THE SEA-BITCH, SORE WOUNDED, SOUGHT PEACE OF DEEPWATERS
MAD ULF BRINGS THESE TIDINGS.
ALL OTHERS WERE TAKEN.
NOT LONG WERE THESE STORIES TO RING IN OUR RAFTERS
ERE DARK DESTINY RAIN DOWN UPON US
STONES TO OUR DOORS, WARRIORS TAKEN,
DARK STORMS TO MASK THE FACE OF OUR ENEMY.
HROLF THE KING COLLAPSED IN WEAKNESS
SIGRID, HUSCARL, DRAWN TO MADNESS
TOOK THE PLUNDER, SKRAELLING’S IDOL.
GRABBED IT CLOSE AND FLED TO DARKNESS.
CAME THE BEAST OUT OF THE DARKNESS
SLICK WITH CLAWS, IT’S STENCH WAS FOUL
BACK AGAIN THE HUSSCARL RISES
FROM THE DEATH-WOUND HEMING WALKS
FIERCE AND MIGHTY ROSE THE NORSEMEN
FOUGHT FOR PRINCESS, HEARTH AND HALL
SLEW THE MONSTER DARK WITH ICHOR
SLEW AGAIN OUR DEAD COMPANIONS
MORNING RISES OVER ICELAND
BLOOD-RED SUN O’R ALL THE CARNAGE
BRINGS THE LIGHT TO END MY TALE.
——
Here are a few pics from the night.
GO Con! Filling Up Fast!
0Ready for a fun filled day of Gaming with your favorite Good Omens Game Masters?
Well Slots are filling up fast. If you have not already signed up for your first choice game, do so now here.Space is going fast, Sign up now!
Good Omens Con sign-ups are now open!
0Good Omens Con game sign-ups are now open! The gamemasters of Good Omens are offering a variety of RPGs from smaller publisher to ‘indie’ RPGs. Over a dozen RPGs in all! For more information click here (just click on the ‘Sign me up!’ link at the bottom of the game description to reserve a spot for that game).
