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	<title>Good Omens &#187; Events</title>
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	<link>http://www.goodomensgames.com</link>
	<description>Bringing Quality Games to Conventions since 2001</description>
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		<title>Good Omens Con 5 Sign ups are open!</title>
		<link>http://www.goodomensgames.com/2011/06/15/good-omens-con-5-sign-ups-are-open/</link>
		<comments>http://www.goodomensgames.com/2011/06/15/good-omens-con-5-sign-ups-are-open/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 19:01:13 +0000</pubDate>
		<dc:creator>Sean Nittner</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.goodomensgames.com/?p=268</guid>
		<description><![CDATA[Hey all, Sign ups for Good Omens Con are open!
To sign up for games immediately go to: http://www.goodomensgames.com/gocon/gocon5/
To view the offerings go to: http://www.goodomensgames.com/gocon/
 
]]></description>
			<content:encoded><![CDATA[<p>Hey all, Sign ups for Good Omens Con are open!</p>
<p>To sign up for games immediately go to: <a href="../gocon/gocon5/" target="_blank">http://www.goodomensgames.com/gocon/gocon5/</a></p>
<p>To view the offerings go to: <a href="../gocon/" target="_blank">http://www.goodomensgames.com/gocon/</a><br />
<span style="color: #888888;"> </span></p>
]]></content:encoded>
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		<title>Good Omens Con 5 Sign Ups open 6-15!</title>
		<link>http://www.goodomensgames.com/2011/06/09/good-omens-con-5-coming-soon/</link>
		<comments>http://www.goodomensgames.com/2011/06/09/good-omens-con-5-coming-soon/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 22:39:01 +0000</pubDate>
		<dc:creator>Sean Nittner</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.goodomensgames.com/?p=230</guid>
		<description><![CDATA[The sign ups will open Wednesday the 15th at 12:00 noon (PST).Â  To sign up you&#8217;ll go to http://www.goodomensgames.com/gocon/ and submit your choices from there.Â  Since we&#8217;re likely to get a rush of sign ups, please submit first, second and third choices in case your first choices are filled up  [...]]]></description>
			<content:encoded><![CDATA[<p>The sign ups will open Wednesday the 15th at 12:00 noon (PST).Â  To sign up you&#8217;ll go to <a href="../gocon/" target="_blank">http://www.goodomensgames.com/gocon/</a> and submit your choices from there.Â  Since we&#8217;re likely to get a rush of sign ups, please submit first, second and third choices in case your first choices are filled up before I can update the website.Â  In the mean time, you can view the games and get your picks ready.</p>
<p><strong>What to do now?</strong></p>
<p>Go to <a href="../gocon/" target="_blank">http://www.goodomensgames.com/gocon/</a>, look at the game and figure out which ones you want to be in.</p>
<p><strong>What to do 6/15 at 12:00 PM (PST)</strong>?</p>
<p>Go to <a href="../gocon/" target="_blank">http://www.goodomensgames.com/gocon/</a> and submit your choices.</p>
<p><strong>What do to 7/16 at 10 AM?</strong></p>
<p>Come game all day in Oakland and support the Alameda County Food Bank by bringing canned or other non-perishable food.</p>
<p>More information is available on the website <a href="../gocon/" target="_blank">http://www.goodomensgames.com/gocon/</a> or if you have specific questions feel free to email me <a href="mailto:seannittner@gmail.com" target="_blank">seannittner@gmail.com</a> or the group at <a href="mailto:goodomens-owner@yahoogroups.com" target="_blank">goodomens-owner@yahoogroups.com</a></p>
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		<title>Seminars at DundraCon</title>
		<link>http://www.goodomensgames.com/2011/02/15/seminars-at-dundracon/</link>
		<comments>http://www.goodomensgames.com/2011/02/15/seminars-at-dundracon/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 21:53:54 +0000</pubDate>
		<dc:creator>Sean Nittner</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.goodomensgames.com/?p=179</guid>
		<description><![CDATA[Wow, DDC 35 is going to be awesome. In addition to great games Jennifer Brozek and Ryan Macklin will be doing two seminars.Â  Check it!
How GMs can Bring their &#8216;A&#8217; Game to the Table
Saturday 9:00 AM in 156 for 1 hours
Room Map
Presenter(s): Ryan Macklin, Jennifer Brozek
Type: Seminar
Having   [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, DDC 35 is going to be awesome. In addition to great games Jennifer Brozek and Ryan Macklin will be doing two seminars.Â  Check it!</p>
<p>How GMs can Bring their &#8216;A&#8217; Game to the Table</p>
<p><strong>Saturday 9:00 AM in 156 for 1 hours</strong><br />
<a href="http://www.dundracon.com/DDC_Files/HotelMap.jpg" target="Blank">Room Map</a><br />
<strong>Presenter(s):</strong> Ryan Macklin, Jennifer Brozek<br />
<strong>Type:</strong> Seminar</p>
<p>Having  problems with your GMing? Or maybe it&#8217;s perfectâ€¦except for that one  kink? Ryan Macklin and Jennifer Brozek have the solution for you!  They&#8217;ll roll up their sleeves and show you how to use various techniques  they&#8217;ve learned over the years to help you find your &#8216;A&#8217; game. Get and  keep your players hooked on your game while making your GMing easier.</p>
<p>&#8211;</p>
<p>Learn From Our Mistakes</p>
<p><strong>Sunday 5:00 PM in 156 for 1 hours</strong><br />
<a href="http://www.dundracon.com/DDC_Files/HotelMap.jpg" target="Blank">Room Map</a><br />
<strong>Presenter(s):</strong> Jennifer Brozek, Ryan Macklin<br />
<strong>Type:</strong> Seminar</p>
<p>Jennifer  Brozek and Ryan Macklin, award winning veterans of the RPG industry  talk about what it is like to write RPGs and for each other. Combined,  these two Swiss Army Knives of publishing have authored, edited, and  managed more than 30 RPG products. Learn from our mistakes. Reap the  benefit of our experience and discover some of the secrets of what  really goes on in the back halls of the RPG industry.<br />
<strong>Website</strong>: <a href="http://www.jenniferbrozek.com/" target="blank">www.jenniferbrozek.com</a></p>
<p>Not to mention some long time DDC seminar favorites like Ken Hite, Darren Watts, Bruce Harlick, Ben Monroe, Sean Schoonmaker.</p>
]]></content:encoded>
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		<title>Dundracon 35. Good Omens will be rocking it!</title>
		<link>http://www.goodomensgames.com/2011/02/04/dundracon-35-good-omens-will-be-rocking-it/</link>
		<comments>http://www.goodomensgames.com/2011/02/04/dundracon-35-good-omens-will-be-rocking-it/#comments</comments>
		<pubDate>Sat, 05 Feb 2011 04:51:26 +0000</pubDate>
		<dc:creator>Sean Nittner</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.goodomensgames.com/?p=171</guid>
		<description><![CDATA[Long time no post.Â  Good Omens is celebrating our 10 year anniversary this Dundracon and we are doing it in style (READ: NEW SWAG).
Here&#8217;s the list of our games:
P11  To Err is Human&#8230; (A Good Omens Production)
Friday 6 PM in 377 for 6 hours
Room Map
GM: Travis Lindquist
Group: GO
Type: RPG
System:  [...]]]></description>
			<content:encoded><![CDATA[<p>Long time no post.Â  Good Omens is celebrating our 10 year anniversary this Dundracon and we are doing it in style (READ: NEW SWAG).</p>
<p>Here&#8217;s the list of our games:</p>
<p>P11  To Err is Human&#8230; (A Good Omens Production)</p>
<p><strong>Friday 6 PM in 377 for 6 hours</strong><br />
<a href="http://www.dundracon.com/DDC_Files/HotelMap.jpg" target="Blank">Room Map</a><br />
<strong>GM:</strong> Travis Lindquist<br />
<strong>Group:</strong> GO<br />
<strong>Type:</strong> RPG<br />
<strong>System:</strong> Agon<br />
<strong>Players:</strong> 6<br />
<strong>Provided:</strong> All characters provided by GM<br />
<strong>Power Level:</strong> Heroes!<br />
<strong>Variations:</strong> Eyes of the Gods<br />
<strong>Rules Knowledge:</strong> Beginners Welcome<br />
<strong>Game Content:</strong> Mainstream</p>
<p>Agon  is an action-packed roleplaying game about ancient Greek heroes who  face brutal tests from the gods. With bravery, cunning, honor, and  strength, one hero will prove to be the greatest and secure immortality  in legend.</p>
<p>Agon supports fast-paced, competitive play, with  mechanics designed to create an even playing field for players and the  game master. Oath-swearing and trash-talking are highly encouraged.</p>
<p>&#8211;</p>
<p>P14  to Forgive is Divine (A Good Omens Production)</p>
<p><strong>Friday 6 PM in 381 for 6 hours</strong><br />
<a href="http://www.dundracon.com/DDC_Files/HotelMap.jpg" target="Blank">Room Map</a><br />
<strong>GM:</strong> Sean Nittner<br />
<strong>Group:</strong> GO<br />
<strong>Type:</strong> RPG<br />
<strong>System:</strong> In a Wicked Age/Primetime Adventures<br />
<strong>Players:</strong> 6<br />
<strong>Provided:</strong> All characters provided by GM<br />
<strong>Power Level:</strong> Olympian Gods<br />
<strong>Variations:</strong> Gods!<br />
<strong>Rules Knowledge:</strong> Beginners Welcome<br />
<strong>Game Content:</strong> Mainstream</p>
<p>Want  to be a god? I mean a real Greek thunder and lighting, shooting arrows  from the heavens, eating ambrosia in Mount Olympus God? Welcome lords of  Olympus. The fate of the world&#8217;s greatest heroes is in your hands. I  mean they REALLY lie in your hands. Costumes welcome.</p>
<p>&#8211;</p>
<p>117  Dead &amp; Loving it (A Good Omens Production)</p>
<p><strong>Friday 10 PM in 152 for 8 hours</strong><br />
<a href="http://www.dundracon.com/DDC_Files/HotelMap.jpg" target="Blank">Room Map</a><br />
<strong>GM:</strong> Josiah Knight<br />
<strong>Group:</strong> GO<br />
<strong>Type:</strong> RPG<br />
<strong>System:</strong> Dungeons &amp; Dragons 4.0<br />
<strong>Players:</strong> 6<br />
<strong>Provided:</strong> All characters provided by GM<br />
<strong>Power Level:</strong> 10th<br />
<strong>Variations:</strong> Vampire: The Masquerade themes.<br />
<strong>Rules Knowledge:</strong> Useful<br />
<strong>Game Content:</strong> Mainstream</p>
<p>Your  vampire coven has been called to gather. A ancient book revealing the  secrets of the kindred must be captured before the Society of Leopold  hunters get to it.</p>
<p>This adventure incorporates Vampire: The Masquerade themes into D&amp;D 4.0.<br />
<strong>Website</strong>: <a href="http://www.josiahknight.com/game/deadandlovingit/index.html" target="blank">www.josiahknight.com/game/deadandlovingit/index.html</a></p>
<p>&#8211;</p>
<p>222  One Flash of Light (A Good Omens Production)</p>
<p><strong>Saturday 10 AM in 377 for 8 hours</strong><br />
<a href="http://www.dundracon.com/DDC_Files/HotelMap.jpg" target="Blank">Room Map</a><br />
<strong>GM:</strong> Richard &#8220;UnkyRich&#8221; Taylor<br />
<strong>Group:</strong> GO<br />
<strong>Type:</strong> RPG<br />
<strong>System:</strong> Mage the Awakening<br />
<strong>Players:</strong> 6<br />
<strong>Provided:</strong> All characters provided by GM<br />
<strong>Variations:</strong> WoD: Book of Mirrors variants &amp; house rules<br />
<strong>Rules Knowledge:</strong> Beginners Welcome<br />
<strong>Game Content:</strong> Mature Themes</p>
<p>Mr.  Song, a powerful member of the local consilium, is facing the strictest  punishment for serious crimes. And he&#8217;s offering compensation to your  Cabal if you can find him innocent.</p>
<p>&#8216;One flash of light, but no smoking pistol&#8217; &#8211; David Bowie, &#8216;Ashes to Ashes&#8217;</p>
<p>It&#8217;s  rare for a Mage suspected of such foul magics to actually face trial.   Mr. Song, a loner, archmage, and suspected diabolist has surrendered  willingly, but maintains his innocence.</p>
<p>He has turned to strangers  &#8211; the cabal of the characters &#8211; to investigate the charges and prove  that he has not performed these foul acts.</p>
<p>Who is playing who?</p>
<p>&#8211;</p>
<p>413  Under the Dark Sun (A Good Omens Production)</p>
<p><strong>Saturday 8 PM in 377 for 6 hours</strong><br />
<a href="http://www.dundracon.com/DDC_Files/HotelMap.jpg" target="Blank">Room Map</a><br />
<strong>GM:</strong> Chad Lynch<br />
<strong>Group:</strong> GO<br />
<strong>Type:</strong> RPG<br />
<strong>System:</strong> Dungeons &amp; Dragons 4.0<br />
<strong>Players:</strong> 6<br />
<strong>Provided:</strong> All characters provided by GM<br />
<strong>Power Level:</strong> Heroic<br />
<strong>Variations:</strong> Dark Sun Campaign Setting<br />
<strong>Rules Knowledge:</strong> Useful<br />
<strong>Game Content:</strong> Mature Themes</p>
<p>A  Good Omens Production! Caught out in the desert with limited supplies,  your small band must endure and survive the horrors of the desert. Can  you make it back in one piece?</p>
<p>Dark Sun is a campaign setting for  the Dungeons &amp; Dragons roleplaying game. Set on the desert world of  Athas, Dark Sun is about the struggle for survival.</p>
<p>Nine  city-states cling to life in the Tablelands. Until recently, they were  ruled by powerful Sorcerer-Kings, both tyrants and protectors. Now, only  five remain; the other cities are cast into chaos and violent strife.  Soon, the desert may swallow them, as it has so many times before. The  wastes are riddled with the ruins of cities long dead.</p>
<p>It is a  world where magic drains the very essence of life. Ancient wars have  left vast swaths of the planet sterile; even now, druids fight a losing  battle to preserve the environment. To practice magic is to tempt death  at the hands of the mob, yet the cities themselves are ruled by the most  powerful of defilers. (for more information visit  <a href="http://www.wizards.com/dnd/darksun.aspx">http://www.wizards.com/dnd/darksun.aspx</a>)<br />
<strong>Website</strong>: <a href="../" target="blank">www.goodomensgames.com/</a></p>
<p>&#8211;</p>
<p>504  Time &amp; Tide (A Good Omens Production)</p>
<p><strong>Sunday 8 AM in 149 for 6 hours</strong><br />
<a href="http://www.dundracon.com/DDC_Files/HotelMap.jpg" target="Blank">Room Map</a><br />
<strong>GM:</strong> Tony Vargas<br />
<strong>Group:</strong> GO<br />
<strong>Type:</strong> RPG<br />
<strong>System:</strong> Dungeons &amp; Dragons 4.0<br />
<strong>Players:</strong> 6<br />
<strong>Provided:</strong> All characters provided by GM<br />
<strong>Power Level:</strong> 16th<br />
<strong>Rules Knowledge:</strong> Useful<br />
<strong>Game Content:</strong> Mainstream</p>
<p>Long  and long ago, when the fabled empires of Arkhosia and Bael Turag had  fallen, The Gods walked the land, looking for new worshippers to build  their temples and sing their praises</p>
<p>It happened that the  Goddesses Iuoun and Melora, on the same day, came upon a tribe of humans  building a nameless city beside a great bay. The two saw immediately  the potential of the settlement and vied to become its Patroness.  Fearing a Godly conflict, the wisest of the humans suggested a simple  contest: each goddess would give the city a gift, and one of the gifts  would be judges the better.</p>
<p>The Goddesses agreed. Ioun whispered a  Word into a crack in the earth, and a olive tree grew from it, she  gifted the men with the knowledge to make its bitter fruit edible, and  use its oil to illuminate their lamps so they could study her wisdom  into the night. Melora stood in the surf and spoke a Word to the sea,  and a pair of horses galloped from the waves. She showed the men how to  harness and tame them.</p>
<p>Melora&#8217;s gift was judged the best and the  city was named Melorca in her honor. For centuries, as Nerath rose and  fell, Melorca stood as a beacon of wisdom and prosperity. Her fleets of  ships rode the waves, trading and collecting tribute from distant lands.</p>
<p>But,  time changes all things, and the people of Melorca slowly forgot their  devotion to the Goddess. Dagon, scheming in the lightless depths of the  Abyss exerted his influence and his cult grew up in the shadows.</p>
<p>A  century ago, the Temple of Melora in Melorca, a magnificent structure  built upon a small island in the bay sank beneath the waves. A symbol of  her disappointment in her chosen people. With it went the Tide Ebbing  and Tide Flowing Pearls, powerful artifacts that had long kept the city  safe.</p>
<p>Prophesy says that today, at the lowest tide, the Temple  shall rise from the waves again, and, if the Pearls are rescued before  the turning of the tide, the city will be saved. If not, the wrath of  the Goddess will not be stayed.<br />
<strong>Website</strong>: <a href="https://sites.google.com/site/thestarwarsmegagame/" target="blank">/sites.google.com/site/thestarwarsmegagame/</a></p>
<p>&#8211;</p>
<p>523  Peter Pan Advice (A Good Omens Production)</p>
<p><strong>Sunday 10 AM in 377 for 6 hours</strong><br />
<a href="http://www.dundracon.com/DDC_Files/HotelMap.jpg" target="Blank">Room Map</a><br />
<strong>GM:</strong> Michael &#8220;Mike&#8221; Bogan<br />
<strong>Group:</strong> GO<br />
<strong>Type:</strong> RPG<br />
<strong>System:</strong> FATE<br />
<strong>Edition:</strong> 3rd<br />
<strong>Players:</strong> 6<br />
<strong>Provided:</strong> All characters provided by GM<br />
<strong>Power Level:</strong> seasoned tourists<br />
<strong>Variations:</strong> Fables (house rules)<br />
<strong>Rules Knowledge:</strong> Beginners Welcome<br />
<strong>Game Content:</strong> Mature Themes</p>
<p>The  Adversary has been defeated, but there is still territory to reclaim.  Once more into the breach toward the second star to the right and  straight on &#8217;til morning.</p>
<p>Inspired by the incredible comic book series, Fables, by Bill Willingham.</p>
<p>&#8211;</p>
<p>621  Divided We Fall (A Good Omens Production)</p>
<p><strong>Sunday 4 PM in 377 for 6 hours</strong><br />
<a href="http://www.dundracon.com/DDC_Files/HotelMap.jpg" target="Blank">Room Map</a><br />
<strong>GM:</strong> Travis Lindquist<br />
<strong>Group:</strong> GO<br />
<strong>Type:</strong> RPG<br />
<strong>System:</strong> Dread<br />
<strong>Players:</strong> 8<br />
<strong>Provided:</strong> All characters provided by GM<br />
<strong>Power Level:</strong> Soldiers<br />
<strong>Variations:</strong> some mythos<br />
<strong>Rules Knowledge:</strong> Beginners Welcome<br />
<strong>Game Content:</strong> Mainstream</p>
<p>Beneath  Gettysburg, something stirs.  You and your remaining men, and those  People from the other side of the Mason-Dixon must contain it because  divided, you&#8217;ll surely fall.</p>
<p>&#8211;</p>
<p>712  What&#8217;s a Little Change? (A Good Omens Production)</p>
<p><strong>Sunday 10 PM in 377 for 8 hours</strong><br />
<a href="http://www.dundracon.com/DDC_Files/HotelMap.jpg" target="Blank">Room Map</a><br />
<strong>GM:</strong> Michael Smith<br />
<strong>Group:</strong> GO<br />
<strong>Type:</strong> RPG<br />
<strong>System:</strong> Dungeons &amp; Dragons 4.0<br />
<strong>Players:</strong> 6<br />
<strong>Provided:</strong> All characters provided by GM<br />
<strong>Power Level:</strong> 10th<br />
<strong>Variations:</strong> Werewolf: the Forsaken themes<br />
<strong>Rules Knowledge:</strong> Useful<br />
<strong>Game Content:</strong> Mainstream</p>
<p>The  Uktena need your help to find the source of a deadly disease sent by  the Wyrm and destroy it. They have granted you the power to change into  animal form to better fight the darkness that seeks to stop you. Will it  be enough?</p>
<p>This adventure incorporates White Wolf: The Apocalypse themes into D&amp;D 4.0.<br />
<strong>Website</strong>: <a href="http://www.josiahknight.com/game/whatsalittlechange/index.html" target="blank">www.josiahknight.com/game/whatsalittlechange/index.html</a></p>
<p>&#8211;</p>
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		<title>Good Omens Con 4</title>
		<link>http://www.goodomensgames.com/2010/07/18/good-omens-con-4/</link>
		<comments>http://www.goodomensgames.com/2010/07/18/good-omens-con-4/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 19:22:03 +0000</pubDate>
		<dc:creator>Sean Nittner</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.goodomensgames.com/?p=182</guid>
		<description><![CDATA[Good Omens Con 4 &#8211; July 17th
Good Omens Con 4 was 7/17/2010 and it was a blast!
Here are the details for the con&#8230; check back in February 2011 for information on Good Omens Con 5!

Admission: FREE. Please bring a can of your favorite canned food, however, to be donated so we can help local  [...]]]></description>
			<content:encoded><![CDATA[<h3>Good Omens Con 4 &#8211; July 17th</h3>
<p>Good Omens Con 4 was 7/17/2010 and it was a blast!</p>
<p>Here are the details for the con&#8230; check back in February 2011 for information on Good Omens Con 5!</p>
<ul>
<li>Admission: <strong>FREE</strong>. Please bring a can of your favorite canned food, however, to be donated so we can help local charity.</li>
<li>Convention held inside <strong><a href="http://www.endgameoakland.com/">EndGame&#8217;s store</a></strong>, a great place to find popular as well as hard to find indy RPG titles.</li>
<li>921 Washington, Oakland CA 94607</li>
<li>Website: <a href="http://www.endgameoakland.com/">www.endgameoakland.com</a> Phone: 510-465-3637</li>
<li>As usual Good Omens swag including t-shirts, pins and dice given out to players for good role-playing</li>
<li>Games running all day: 10:00 AM to Midnight</li>
<li><strong>Guest GMs</strong>: Carl Rigney, Brian Isikoff, The Russian, Shaun Hayworth, Shannon J.E. McNamara and Matt Steele</li>
<li><strong>Sign ups:</strong> The Shuffler is now closed.  Results will be emailed soon.  After that any open spots are first emailed, first served.</li>
</ul>
<p><strong>Game Schedule:</strong></p>
<h2>Morning Games (Starting at 10:00 AM)</h2>
<p><em><strong> The Lovecraft Files: Case #15 The Unmentionables </strong></em><br />
<strong>Game System: </strong> Edge of Midnight<br />
<strong>Game Master: </strong> Mike Bogan<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Variations:</strong> Mythos<br />
<strong> Power Level:</strong> Investigator<br />
<strong>Number of Players: 6</strong><br />
Strange cases in even stranger aeons, that&#8217;s your line of work because nobody else is up to the task, and it pays the bills.</p>
<p>A dying millionaire wants you to find a woman who he believes to be  his only surviving heir.  The only problem is that she doesn&#8217;t seem to  want to be found.  Her trail leads you through some dark corners that  the high society types would prefer remain hidden.  When the mob and  some cultists get involved, things really get interesting.</p>
<div><em><strong> Lockdown </strong></em><br />
<strong>Game System: </strong> Dresden Files<br />
<strong>Game Master: </strong> Sean Nittner<br />
<strong>Characters Provided:</strong> Yes, completed by the players.<br />
<strong> Power Level:</strong> Feet in the Water<br />
<strong>Number of Players: 6 </strong><br />
Gentlemen Johnny Marcone has finally be brought to justice.  And  wouldn&#8217;t you know it, over a civil offence!  It&#8217;s a classic.   Never  mind that he killed your partner in cold blood and probably caused one  sort of hell or another for nearly every cop in the precinct.   Tonight  he&#8217;s in lockup until he can be transferred to a federal penitentiary.    You lonely few have nothing else to do but keep the coffee hot, listen  to radio chatter, and make sure that under no circumstance, Marcone  walks out the front door until the Feds come to pick him up in the  morning.  He&#8217;s the loaded gun.</div>
<p><em><strong> Eberron Adventures </strong></em><br />
<strong>Game System: </strong> FATE 3<br />
<strong>Game Master: </strong> Michael Parker<br />
<strong>Characters Provided:</strong> Yes (Character Shell)<br />
<strong> Variations:</strong> Yes<br />
<strong> Power Level:</strong> ADVENTURE!<br />
<strong>Number of Players: 5 </strong><br />
Khorvaire is a dangerous place. The Last War may not have ended. The  Great Houses continue to have their squabbles. Pirates and Bandits roam  the open spaces; Con-Artists, Charlatans and Cut-purses infest the  cities like Sharn. The Goblinoids are claiming their own country,  Darguun. Mysterious caverns, tombs and and dungeons await explorers  foolhardy enough to venture into the dark&#8230;. And that&#8217;s all before you  get hired.</p>
<p>Eberron Adventures is a Pick-Up style fantasy game in the popular  Dungeons &amp; Dragons setting. Pulp, Noir, Fantasy Punk are all large  themes of the setting, perfect for the FATE 3 system.</p>
<div><em><strong> Return of the Thunderstone </strong></em><br />
<strong>Game System: </strong> Thunderstone<br />
<strong>Game Master: </strong> Matthew Gaston<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Variations:</strong> RPG conversion of card game<br />
<strong> Power Level:</strong> Advancement during game<br />
<strong>Number of Players: 8 </strong><br />
The accursed Thunderstone was thought destroyed, or at least buried  deep, but it has risen again.  Once again the town of Bergar&#8217;s Rest  calls forth heroes to hunt it down and get rid of it.  Explore the  Thunderstone card game as an RPG: Claim a hero, level it up, and hunt  the wilds!  If you like, continue your character in Fate of the  Thunderstone.</div>
<p><em><strong> Silver Falls Branch </strong></em><br />
<strong>Game System: </strong> Dogs in the Vineyard<br />
<strong>Game Master: </strong> Carl Rigney<br />
<strong>Characters Provided:</strong> Created at start<br />
<strong>Number of Players: 4 </strong><br />
A member of the Faith&#8217;s been shot dead in a bar in a boom mining town,  and it&#8217;s up to the Dogs to find out what he was doing there and sort  things out, put right what ain&#8217;t and preserve the Faithful, no matter  what it takes.  And what&#8217;s with all this mail?  Beginners welcome,  system will be taught.</p>
<div><em><strong> A Surprise for General Gage</strong></em><br />
<strong>Game System: </strong> Colonial Gothic<br />
<strong>Game Master: </strong> Brian Isikoff<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Power Level:</strong> Low but Strange<br />
<strong>Number of Players: 5 </strong><br />
It is 1775, and the flames of independence begin to catch in Colonial  America. Boston, one of the world&#8217;s greatest trading ports, is under  siege. The Massachusetts Militia controls the land surrounding the city,  while the Royal Navy controls the sea and British troops fill the  streets.<br />
Odd circumstances cause your strange band to be in place to lend a hand  to the fledgling Revolution &#8211; or deal it a setback. From the Old Post  Road to the streets of Boston, it&#8217;s a small thing that might be heard  &#8217;round the world; a surprise for General Thomas Gage.</div>
<p><em><strong> Blood at the Opera</strong></em><br />
<strong>Game System: </strong> Houses of the Blooded<br />
<strong>Game Master: </strong> Kevan Forbes<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Power Level:</strong> As much as your greedy little Ven hearts can grab.<br />
<strong>Number of Players: 6 </strong><br />
The last of the leaves fall from the trees and Autumn turns to Winter.   The highly anticipated Opera, Blood Under Moonlight is to debut in the  city of Halishmoor.  The city will be crawling with Ven of influence and  power who come to pay homage to the composer, Dranna Yvarai, who has  begun the journey into Solace.  Many are the paths to glory and power  with so many noble persons gathered.  Many are the paths to blood and  revenge as well.  Step into the shoes of one of these noble Ven and test  your mettle against the passions and blades of others.  For Dranna&#8217;s  works are known to fire the blood in the veins of all Ven.</p>
<h2>Afternoon Games (Starting at 3:00 PM)</h2>
<p><em><strong> The Shotgun Diaries: Last Night on Earth </strong></em><br />
<strong>Game System: </strong> The Shotgun Diaries<br />
<strong>Game Master: </strong> Justin Evans<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Variations:</strong> Elements added from The Black Spot and Last Night on Earth<br />
<strong>Number of Players: 4 </strong><br />
As far as you know, you&#8217;re all that&#8217;s left of the small town of  Woodinvale. Oh, you still see some familiar faces&#8230;but they aren&#8217;t  doing familiar things. They shuffle and moan and claw&#8230;and eat. They&#8217;re  hungry and they won&#8217;t stop coming for you. You keep a diary&#8230;if you  write down the horrors maybe they&#8217;ll leave your mind long enough for you  to get some rest. You just need to find someplace safe, if there is  such a place. Until then, don&#8217;t stop running&#8230;</p>
<div><em><strong> Fate of the Thunderstone </strong></em><br />
<strong>Game System: </strong> Thunderstone<br />
<strong>Game Master: </strong> Matthew Gaston<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Variations:</strong> RPG conversion of card game<br />
<strong> Power Level:</strong> Advancement during game<br />
<strong>Number of Players: 8 </strong><br />
The Thunderstone has been found, but now it must be destroyed!  Delve  into the Cursed Ruins to learn the secret of its destruction, so that it  will never threaten the world again.  Explore the Thunderstone card  game as an RPG: Claim a hero, level it up, and brave the dangers of the  ruins for answers!  If you play in Return of the Thunderstone, continue  your character here.  Or join in as fresh blood!</div>
<p><em><strong> Burning for your Beliefs </strong></em><br />
<strong>Game System: </strong> Montsegur 1244 (Danish roleplaying: NO DICE)<br />
<strong>Game Master: </strong> Travis Lindquist<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Power Level:</strong> People<br />
<strong>Number of Players: 6 </strong><br />
A story game about burning for your belief.</p>
<p>Do you renounce your heretic beliefs and do you wish to receive the forgiveness of the merciful Father?</p>
<p>In March 1244 this question was posed to several hundred Cathars.  They had surrendered to the army that had besieged the castle of  Montsegur for more than nine months. More than two hundred answered no,  and thereby chose death by fire. Who were these people that chose to die  for their belief?</p>
<p>In Montsegur 1244 the players collaborate to create a story about who  these people were. Each player takes on the role of one of the besieged  Cathars who will face the choice between life and faith.</p>
<div><em><strong> Blind-blue and Hatchet City </strong></em><br />
<strong>Game System: </strong> Apocalypse World<br />
<strong>Game Master: </strong> Carl Rigney<br />
<strong>Characters Provided:</strong> Created at start<br />
<strong>Number of Players: 4 </strong><br />
Ambergrease&#8217;s gang of vicious fanatics are pushing hard at the gates of  Hatchet City and it&#8217;s up to you and the people you hope you can trust to  do what&#8217;s got to be done, in a world where everything has gone to hell  and the only thing you can count on is getting the sharp end of the  stick. Vincent Baker&#8217;s new game about loyalty, in a setting that feels a  bit like &#8220;The Road Warrior&#8221; meets &#8220;Firefly.&#8221; System will be taught.  Beginners welcome.</div>
<p><em><strong> Fourtress of Elemental Evil </strong></em><br />
<strong>Game System: </strong> D&amp;D 4e<br />
<strong>Game Master: </strong> Tony Vargas<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Power Level:</strong> 4th Level<br />
<strong>Number of Players: 4 </strong><br />
4e. 4 Players. 4pm. 4hrs. 4 heroes vs. 4 challenges. 4 honor! 4 glory! 4  profit&#8230; 4 the heck of it&#8230;. Light hearted, fast-paced romp through  the poor man&#8217;s answer to the famed Temple of Elemental Evil.<br />
The ruined Fortress of Elemental Evil beckons four seasoned (with a  secret blend of 4 herbs &amp; spices) adventurers to their doom. The  Fortress was sacked by the forces of good decades ago, and the great  hall and main keep are mere rubble, but 4 sinister towers remained, each  holding the lingering fury of the elemental chaos in conveniently  segregated, thematic, level-appropriate encounters with a reasonably  clear area in the center suitable for short rests between battles.</p>
<div><em><strong> Sleeping Serpent </strong></em><br />
<strong>Game System: </strong> Agon<br />
<strong>Game Master: </strong> Sean Nittner<br />
<strong>Characters Provided:</strong> Created at the table.<br />
<strong> Power Level:</strong> Greek Heroes!<br />
<strong>Number of Players: 4 </strong><br />
Agon is an action-packed roleplaying game about ancient Greek heroes who  face brutal tests from the gods. With bravery, cunning, honor, and  strength, one hero will prove to be the greatest and secure immortality  in legend.<br />
Agon supports fast-paced, competitive play, with mechanics designed to  create an even playing field for players and the game master.  Oath-swearing and trash-talking are highly encouraged.</div>
<p><em><strong> The Bad Man</strong></em><br />
<strong>Game System: </strong> Don&#8217;t Rest Your Head<br />
<strong>Game Master: </strong> Ryan Macklin<br />
<strong> Variations:</strong> Altered character creation<br />
<strong>Characters Provided:</strong> Created together at start<br />
<strong>Number of Players: 5 </strong><br />
A small group of kids, each one carrying a piece of the same nightmare,  take a dangerous plunge into the world of the Mad City &#8211;monsters made  real in a world without sleep.  Can they find a way to save the people  they love before The Bad Man swallows them whole?</p>
<h2>Evening Games (Starting at 8:00 PM)</h2>
<p><em><strong> Mystic Children: The Lemming House </strong></em><br />
<strong>Game System: </strong> World of Darkness<br />
<strong>Game Master: </strong> Richard Taylor<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Variations:</strong> Innocents/Second Sight<br />
<strong>Number of Players: 5 </strong><br />
All your life, you&#8217;ve had special abilities &#8211; seeing the dead, or having  precognitive flashes.  Your parents may have believed you.  They may  have supported you.  But you&#8217;ve always been alone.</p>
<p>Now, renowned television psychic Billy Beers, from the show  &#8220;Telepathic Investigators,&#8221; is bringing you together to film a premiere  of his new cable program, &#8220;Mystic Children.&#8221;  Everything has been  signed, and all you have to do is spend a weekend in a supposedly  haunted house.  But it gives you the chance to finally have peers.</p>
<div><em><strong> The Lovecraft Files: Case #32 Just the End of the World Again </strong></em><br />
<strong>Game System: </strong> Edge of Midnight<br />
<strong>Game Master: </strong> Mike Bogan<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Variations:</strong> Mythos<br />
<strong> Power Level:</strong> Investigator<br />
<strong>Number of Players: 6 </strong><br />
You should have known that dame was trouble the minute she walked into  your office.  She had that look, that Innsmouth look.  Throw in a  hideous relic, cultists worshiping a slumbering god, and something about  an alignment of stars that only happens once every few thousand years,  and you have yourself a recipe for disaster.  The kind of disaster that  means the end of all human life.  Grab your fedora and put on your  trench coat, it&#8217;s time to save the world, again.</div>
<p><em><strong> Divided We Fall </strong></em><br />
<strong>Game System: </strong> Dread<br />
<strong>Game Master: </strong> Travis Lindquist<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Power Level:</strong> Soldiers<br />
<strong>Number of Players: 6 </strong><br />
Description: Sometime, a long time ago, you were a civilian. One of the  lucky ones who didn&#8217;t know the smell of powder in the morning, and  hadn&#8217;t seen their best friends cut down by shot and ball.</p>
<p>Now, you&#8217;re lying on the field after Gettysburg, left among the 50,000 dead and dying.</p>
<p>Beneath the battlefield, something stirs. You and your remaining men,  and those People from the other side of the Mason-Dixon must contain  it, because divided, you&#8217;ll surely fall.</p>
<div><em><strong> Sinnin&#8217; Never Tasted So Good</strong></em><br />
<strong>Game System: </strong> octaNe<br />
<strong>Game Master: </strong> The Russian<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Variations:</strong> Grindhouse<br />
<strong> Power Level:</strong> Rock and Roll Badass<br />
<strong>Number of Players: 6 </strong><br />
You feared the worst when your debtor and small-time Kingpin of the  West, Billy the Club, called it time to collect on your debt to him. The  five other debtees seemed just as thrilled by the options presented to  all of you: protect Billy&#8217;s whiskey and cigarette trucks from the  Pavement Snakes and most likely die, or die. Armed with small-time  weapons, fast cars, hot women and warm beer, you and 5 strangers set out  down the lonely, dusty roads to Lost Vegas for the sake of the whiskey.  But no matter where that road takes you, if you can&#8217;t remember the  stops, you must of had a good time.<br />
octaNe is best described in Jared Sorensens own words: &#8220;The psychotronic  game of post-apocalyptic trash-culture America.&#8221; Sinnin&#8217; is played  using the Grindhouse option and focuses heavily on storytelling. With  simple mechanics and a talent for flair and over-the-top awesomeness,  octaNe captures everything that is good about bad cinema. Bring your bad  junk food and get ready to tell a sexy and violent Grindhouse tale of  bad whiskey, hot cars, and Rock N&#8217; Roll.<br />
This game contains mature themes.</div>
<p><em><strong> Lady Blackbird</strong></em><br />
<strong>Game System: </strong> Lady Blackbird<br />
<strong>Game Master: </strong> Shaun Hayworth<br />
<strong>Characters Provided:</strong> Yes<br />
<strong>Number of Players: 5 </strong><br />
Lady Blackbird is on the run from an arranged marriage to Count Carlowe.  She hired a smuggler skyship, The Owl, to take her from her palace on  the Imperial world of Ilysium to the far reaches of the Remnants, so she  could be with her once secret lover, the pirate king Uriah Flint.</p>
<p>Howeverï¿½Just before reaching the halfway point of Haven, The Owl was  pursued and captured by the Imperial cruiser Hand of Sorrow, under  charges of flying a false flag. Even now Lady Blackbird, her bodyguard,  and the crew of The Owl are detained in the brig, while the commander of  the cruiser, Captain Hollas, runs the smuggler ship&#8217;s registry over the  wireless. It&#8217;s only a matter of time before they discover the  outstanding warrants and learn that The Owl is owned by none other than  the infamous outcast Cyrus Vance.</p>
<p>How will Lady Blackbird and the others escape the Hand of Sorrow?  What dangers lie in their path? Will they be able to find the secret  lair of the pirate king? If they do, will Uriah Flint accept Lady  Blackbird as his bride? By the time they get there, will she want him  to?</p>
<div><em><strong>HERE BE DRAGONS</strong></em><br />
<strong>Game System: </strong> Cthulhu Dark Ages<br />
<strong>Game Master: </strong> Shannon J.E. McNamara<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Power Level:</strong> Very Low<br />
<strong>Number of Players: 4 </strong><br />
878 A.D.The Kingdom of Wessex.</p>
<p>The dragon banners of King Alfred have defeated the Viking/Danish  forces at Ethandun, making their leader, Guthrum the Unlucky, bend the  knee and receive baptism as a sign of his goodwill.  Wessex was  fortunate to have won Ethandun as it was a close battle.  If they had  lost then Wessex likely would have turned into a Danish colony and  Alfred&#8217;s dream of a united England (which still didn&#8217;t exist at the  time) would have never been.</p>
<p>During this peaceful time a group of fledgling investigators are  given leave to go on holiday.  One of the investigators has an  invitation to a village wedding and he&#8217;s gracious enough to invite the  other investigators along.  But holidays aren&#8217;t always what they&#8217;re  expected to be and dark forces could be at work that make certain  Alfred&#8217;s dream of a united England never come to fruition.</p>
<p>This is an introductory adventure for Cthulhu Dark Ages.  Those  unfamiliar with Cthulhu should consider it something of the opposite of  Dungeons &amp; Dragons.  Think gritty investigators up against horrors  that are usually defeated with cunning.  Brawn will usually get you  killed.  This game contains mature themes.</p>
</div>
<p><em><strong> Last Contact</strong></em><br />
<strong>Game System: </strong> BRP<br />
<strong>Game Master: </strong> Matt Steele<br />
<strong>Characters Provided:</strong> Yes<br />
<strong> Power Level:</strong> Competent Normal People<br />
<strong>Number of Players: 6 </strong><br />
B-Movie SciFi Adventure. For a hundred years mankind has spread across  the galaxy. Hopes of finding an alien race have all but vanished &#8211; until  now. The Terra Nova Development and Exploration Corp has hired a  combined science and military team to head to the far side of the Milky  Way and learn what happened to their Xeno Research Team. Last contact  was 10 days ago as follows: First Contact established. Operations  proceeding as planned. You&#8217;re not going to believe&#8230;</p>
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		<title>Good Omens Con 4 &#8211; 7/17</title>
		<link>http://www.goodomensgames.com/2010/06/16/good-omens-con-4-717/</link>
		<comments>http://www.goodomensgames.com/2010/06/16/good-omens-con-4-717/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 20:30:04 +0000</pubDate>
		<dc:creator>Sean Nittner</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.goodomensgames.com/index.php/2010/06/16/good-omens-con-4-717/</guid>
		<description><![CDATA[Here we come, with more games than ever before.  Good Omens Con 4!
Here&#8217;s info:
Good Omens Con 4 is July 17th. Be there!

Admission: FREE. Please bring a can of your favorite canned food, however, to be donated so we can help local charity.
Convention held inside EndGame&#8217;s store, a great place to  [...]]]></description>
			<content:encoded><![CDATA[<p>Here we come, with more games than ever before.  Good Omens Con 4!</p>
<p>Here&#8217;s info:</p>
<p>Good Omens Con 4 is July 17th. Be there!</p>
<ul>
<li>Admission: FREE. Please bring a can of your favorite canned food, however, to be donated so we can help local charity.</li>
<li>Convention held inside EndGame&#8217;s store, a great place to find popular as well as hard to find indy RPG titles.</li>
<li>921 Washington, Oakland CA 94607</li>
<li>Website: <a href="http://www.endgameoakland.com">www.endgameoakland.com</a> Phone: 510-465-3637</li>
<li>As usual Good Omens swag including t-shirts, pins and dice given out to players for good role-playing</li>
<li>Games running all day: 10:00 AM to Midnight</li>
<li>Guest GMs: Carl Rigney, Brian Isikoff, The Russian, Shaun Hayworth, Shannon J.E. McNamara and Matt Steele</li>
<li>Sign ups: Signs ups will be done though the Good Omens Shuffler (Now Open!) and results will be sent out July 1st. After that any open spots are first emailed, first served.</li>
</ul>
<p>Game listings and sign ups are her: <strong><a href="http://www.goodomensgames.com/index.php/con/">Good Omens Con 4</a></strong></p>
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		<title>This Modern Death&#8217;s GO Con Reivew</title>
		<link>http://www.goodomensgames.com/2009/08/27/this-modern-deaths-go-con-reivew/</link>
		<comments>http://www.goodomensgames.com/2009/08/27/this-modern-deaths-go-con-reivew/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 07:43:11 +0000</pubDate>
		<dc:creator>Sean Nittner</dc:creator>
				<category><![CDATA[Convention Reviews]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.goodomensgames.com/index.php/2009/08/27/this-modern-deaths-go-con-reivew/</guid>
		<description><![CDATA[Shawn, Kristin and Randy are awesome.  Episode 43 of This Modern Death is a review of their experience at Good Omens Con 3. 
The show starts off talking about the organization of the con itself.  Sign ups, time slots, venue, etc.
The rest is a review of the games they played:  Mutant City Blues, A  [...]]]></description>
			<content:encoded><![CDATA[<p>Shawn, Kristin and Randy are awesome.  Episode 43 of <a href="http://www.thismoderndeath.com"><strong>This Modern Death</strong></a> is a review of their experience at Good Omens Con 3. </p>
<p>The show starts off talking about the organization of the con itself.  Sign ups, time slots, venue, etc.</p>
<p>The rest is a review of the games they played:  Mutant City Blues, A Penny for My Thoughts, Mouse Guard, Houses of the Blooded and Don&#8217;t Lose Your Edge (Carl Rigney&#8217;s Shadowrun hack of Don&#8217;t Rest Your Head).</p>
<p>Check out their site, or download the show directly: <strong><a href="http://media.libsyn.com/media/thismoderndeath/TMD_43_2009_07_21.mp3">TMD_43_2009_07_21.mp3</a></strong></p>
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		<title>Me, Good Omens Con and the Shuffler &#8211; Sean Nittner</title>
		<link>http://www.goodomensgames.com/2009/07/11/me-good-omens-con-and-the-shuffler/</link>
		<comments>http://www.goodomensgames.com/2009/07/11/me-good-omens-con-and-the-shuffler/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 03:11:16 +0000</pubDate>
		<dc:creator>Sean Nittner</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.goodomensgames.com/index.php/2009/07/11/me-good-omens-con-and-the-shuffler-%e2%80%93-sean-nittner/</guid>
		<description><![CDATA[I&#8217;ve been thinking about the con a lot as of late.  Honestly, I probably been over thinking it, but that is just my OCD nature kicking in.  Because of the shuffler this year has been different from the last two.  To talk meaningfully about it I need to start with a little history.
About eight  [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been thinking about the con a lot as of late.  Honestly, I probably been over thinking it, but that is just my OCD nature kicking in.  Because of the shuffler this year has been different from the last two.  To talk meaningfully about it I need to start with a little history.</p>
<p>About eight months ago a gaggle of Good Omens GMs got together to play games, eat food, and talk shop about Good Omens Con 3.   Overall, we had been really happy with the last two conventions, but some of us received complaints that the games (which at that time were first come, first serve) filled up instantly and players couldn&#8217;t get in.  Part of this we realized was our own fault.  Good Omens GMs (including yours truly) had signed up for our own games.   It makes sense, we like each other, we want to play with each other… but it meant less space for everyone else.  So that was our first change.  Unless there is a no show and someone needs to fill a seat, you won&#8217;t see any members of Good Omens playing in any of our games.  Which means, again, more room for you.</p>
<p><span id="more-114"></span></p>
<p>The big systematic change though, was adopting a shuffler.  It is the only way to ensure that everyone would have a chance to get into the game they wanted.   To keep our sanity and to still allow for last minute sign ups, we opted to close the shuffler on July 1st and then allow anyone else to fill up the open spots in a first come, first serve basis.  This seemed (at the time) to have all our bases covered.</p>
<p>Well, now it is 7/11, a week away from the con.  The shuffler is closed and all the results are emailed.  Or at least all of the results you might expect have been emailed.   But I have some findings of my own, based on my experience that I want to share.</p>
<ul>
<li>
Not everyone loves the shuffler.  As soon as it was announced, I received a letter from a long time player who essentially said that he couldn&#8217;t make plans to come to Oakland for the day if he didn&#8217;t know whether or not he was going to get in a game.  Hmm… I hadn&#8217;t thought about that one.  Yeah, if you don&#8217;t find out till after 7/1, it does make it hard for people who have to travel a long ways or have to make arrangements for child care to attend an event on 7/18.   So, just as the old system has detractors, so does the new.</li>
<li>
Some games are really popular.  I mean <em>really </em>popular.  This isn&#8217;t meant to toot my horn (or anyone else&#8217;s in particular) but we have games that literally had three times as many people who tried to get in as the game could support.   This is really only data that I could have collected with a shuffler.  Otherwise, with the old system, as soon as a game was full we&#8217;d never know about the silent demand that didn&#8217;t bother emailing because the game already showed zero seats open.   What does this mean?  Should we run some games twice? Should we move to a four hour slot instead of six?  Should we look at making Good Omens Con a two day event instead of just one? I&#8217;m not sure about any of these, but this information has got be thinking all of those possibilities.</li>
<li>
I don&#8217;t like telling people “no&#8221;.  It&#8217;s not like I didn&#8217;t know that before, but his system really highlights the fact that you have to tell some people “Sorry, you didn&#8217;t get into any games&#8221;.  It&#8217;s even worse when someone didn&#8217;t pick a second and third choice (or if they picked the same game for all three choices). The system essentially tries to get you in your first choice of game, but if you don&#8217;t make it tries to get you in your second choice, etc.  So if you only made a first choice and didn&#8217;t get in, the shuffler didn&#8217;t have any other options for you.  I shook the magic gumball machine several times looking for outcomes that didn&#8217;t involve “no game for you&#8221; answers but there were always some.   As is, every seat is filled, which means the fewest possible people were turned away.  Still it makes me sad to even have to do that. </li>
<li>
Drop outs create an interesting ripple effect.   One benefit of the shuffler is that once the results are tallied and we email everyone it becomes a second confirmation that they didn&#8217;t get before.  They get a “hey, remember this game you signed up for a month ago… well you&#8217;re in!&#8221; email.  The advantage of this is that if something has come up and they can&#8217;t make it, this serves as a reminder to let us know, so we can allocate their seats to other people who previously didn&#8217;t get into a game. Note to all of you who can&#8217;t make it but haven&#8217;t told us:  Please let us know; there are others who want your seat! (<em>smiley faces of levity attached</em>)</li>
</ul>
<p>So that&#8217;s it for now.  If I have any other amazing revelations, I&#8217;ll post more about it in the forums.  If you have a moment to share your thoughts, please go to the forums and do so. I&#8217;d love to hear them and they will definitely affect our decisions as we plan for GO Con 4 next year.</p>
<p>See you in a week!</p>
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		<title>Good Omens Con 3 &#8211; Coming soon!</title>
		<link>http://www.goodomensgames.com/2009/05/15/good-omens-con-3-coming-soon/</link>
		<comments>http://www.goodomensgames.com/2009/05/15/good-omens-con-3-coming-soon/#comments</comments>
		<pubDate>Sat, 16 May 2009 02:54:53 +0000</pubDate>
		<dc:creator>Sean Nittner</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.goodomensgames.com/index.php/2009/05/15/good-omens-con-3-coming-soon/</guid>
		<description><![CDATA[We loved Good Omens Con 2!  It was great.  We played a ton of fun games,  Carl Rigney showed up to run some games, Don&#8217;t Loose Your Mind (a supplement for DRYH) was pre-released, Sean got his butt kicked by Kristin at a feat of strength, and random (and delicious) catering appeared out of  [...]]]></description>
			<content:encoded><![CDATA[<p>We loved Good Omens Con 2!  It was great.  We played a ton of fun games,  Carl Rigney showed up to run some games, Don&#8217;t Loose Your Mind (a supplement for DRYH) was pre-released, Sean got his butt kicked by Kristin at a feat of strength, and random (and delicious) catering appeared out of nowhere.</p>
<p>So, how are we going to one up that this year?</p>
<ul>
<li>First, check out the roster here: <a href="http://www.goodomensgames.com/gocon">Good Omens Con 3</a></li>
<li>In addition, we&#8217;ve got Carl Rigney as a guest GM again.</li>
<li>And, Paul Tevis, from Have Games Will Travel is signing his new book A Penny for my Thoughts at the con.</li>
</ul>
<p>More to come soon.  Good Omens Con is Saturday, July 18th at EndGame in Oakland. Go register now at: <a href="http://www.goodomensgames.com/gocon">http://www.goodomensgames.com/gocon</a></p>
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		<title>Kubla 2009 Schedule</title>
		<link>http://www.goodomensgames.com/2009/04/27/kubla-2009-schedule/</link>
		<comments>http://www.goodomensgames.com/2009/04/27/kubla-2009-schedule/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 21:47:55 +0000</pubDate>
		<dc:creator>Sean Nittner</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.goodomensgames.com/index.php/2009/04/27/kubla-2009-schedule/</guid>
		<description><![CDATA[Here&#8217;s the line up of Good Omens Games for KublaCon this year.
Where the tumbleweeds blow  
  Friday 2PM in Room 2063-A for 6 Hours 
  GM: Matt Espinoza 
  System: Deadlands
  Provided: All characters provided by GM 
  Rules Knowledge: Some Experience
Nestled in a small valley the small town of  [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the line up of Good Omens Games for KublaCon this year.</p>
<p><em><strong>Where the tumbleweeds blow </strong> </em><br />
  <strong>Friday 2PM in Room 2063-A for 6 Hours </strong><br />
  <strong>GM</strong>: Matt Espinoza <br />
  <strong>System</strong>: Deadlands<br />
  <strong>Provided</strong>: All characters provided by GM <br />
  <strong>Rules Knowledge:</strong> Some Experience<br />
Nestled in a small valley the small town of Echo Valley strange murders have been happening in the night. You are the mayor&#8217;s last hope. If you and your posse can solve this and restore order before the town is nothing but tumbleweeds he will be deeply in your debt. Do you have what it takes to face death? Look it right in the eye and spit? </p>
<p>This is a mature game with bad language and descriptive situations that may make people uncomfortable. Recommend experienced role-players some idea of westerns and or Deadlands is preferred.
</p>
<p><em><strong>Firefly: Lap of Luxury </strong> </em><br />
  <strong>Friday 6:00 PM in Room 2071-A for 6 Hours</strong><br />
  <strong>GM</strong>: Justin Evans<br />
  <strong>System</strong>: Fate<br />
  <strong>Provided</strong>: All characters provided by GM <br />
  <strong>Rules Knowledge:</strong> Beginners Welcome<br />
The Pride of Sihnon, the luxury liner where the rich dine on milk and honey, and the King of Londinum wears his shiny hat. Exclusive, gentile&#8230;better than. But somehow you got in. You have connections. Your crew&#8217;s got a job to do and you&#8217;re fresh out of shiny hats. Come join the crew of the Caprice as they aim to misbehave in the lap of luxury.
</p>
<p><em><strong> The Gift</strong> </em><br />
  <strong>Friday 8:00 PM in Room 2036-A for 4 Hours </strong><br />
  <strong>GM</strong>: Sean Nittner<br />
  <strong>System</strong>: Burning Wheel<br />
  <strong>Provided</strong>: All characters provided by GM <br />
  <strong>Rules Knowledge:</strong> Beginners Welcome<br />
Elven nobility have come to congratulate the recently crowned dwarven prince and to reopen long dormant relations. Can peace prevail or will old prejudices stain these dwarven halls with blood? </p>
<p>Buring Wheel Author Luke Crane&#8217;s favorite adventure, &#8220;The Gift&#8221; is a player driven story that confronts the prejudices and traditions of two fantasy genre stereotypes—about Dwarves and Elves and their petty rivalries. </p>
<p>In this scenario, the players take on the roles of high-ranking and powerful Dwarves and Elves. The two factions meet under diplomatic pretenses and are forced to confront each other&#8217;s prejudices. It is up to the players to determine a solution to The Gift, there is no predetermined outcome.</p>
<p><em><strong>O Brother, What Art That?  </strong> </em><br />
  <strong>Saturday 9:00 AM in Room 2044-A for 6 Hours</strong><br />
  <strong>GM</strong>: Richard Taylor <br />
  <strong>System</strong>: Trail of Cthulhu<br />
  <strong>Provided</strong>: All characters provided by GM <br />
  <strong>Rules Knowledge:</strong> Beginners Welcome<br />
Three escaped convicts, a blues player, a journalist, and an heiress wind up traveling up the Mississippi River in the 1930s, hoping to find the solution for banishing whatever is on their trail. </p>
<p>This game is based on the GUMSHOE system, and is heavily investigative in its design.
</p>
<p><em><strong>All in a Day&#8217;s Work, Right? </strong> </em><br />
  <strong>Saturday 3:30 PM in room 2044-A for 6 Hours</strong><br />
  <strong>GM</strong>: Gregory Mathieson<br />
  <strong>System</strong>: D&#038;D 4E<br />
  <strong>Provided</strong>: All characters provided by GM (11th Level) <br />
  <strong>Rules Knowledge:</strong> Beginners Welcome<br />
Your intrepid group is hired to get the final piece of Mirabar&#8217;s festival. The tail of a fell beast that lies in the lands surrounding the town. Face down a horde of goblins, take gruesome trophies of many a beast, face down a dread creature, rescue a fair maiden and enjoy the party. Nothing that you cannot handle, right?
</p>
<p><em><strong>Red, White and Blues </strong> </em><br />
  <strong>Sunday 9:00 AM in Room 2044-A for 6 Hours </strong><br />
  <strong>GM</strong>: Kevan Forbes <br />
  <strong>System</strong>: Mutant City Blues<br />
  <strong>Provided</strong>: All characters provided by GM <br />
  <strong>Rules Knowledge:</strong> Beginners Welcome<br />
It&#8217;s been 10 years since the Ghost Flu swept the world changing everything in its wake. The presence of Heightened individuals is no longer a novelty and the societies and governments of the world have begun to incorporate their existence and talents into their fabric. </p>
<p>Step into the shoes of the newly appointed NHCU (Naval Heightened Crimes Unit). A division of NCIS, your job is to investigate and solve crimes related to the heightened within the US Navy and Marine Corp. The pursuit of NCIS&#8217;s three strategic priorities: Prevent Terrorism, Protect Secrets, and Reduce Crime, was difficult enough. Now the abilities of gene-expressives have totally altered the game. </p>
<p>This game is based on the GUMSHOE system and is heavily investigative by design
</p>
<p><em><strong>Assault on the Shattered Tower </strong> </em><br />
  <strong>Sunday 9:00 AM in Room 2080-A for 6 Hours </strong><br />
  <strong>GM</strong>: Chad Lynch<br />
  <strong>System</strong>: D&#038;D 4E<br />
  <strong>Provided</strong>: All characters provided by GM (2nd Level) <br />
  <strong>Rules Knowledge:</strong> Beginners Welcome<br />
In ages nearly forgotten, the tower stood as a bastion against the onslaught of marauders and banditry. But civilization has long since retreated from this area, and a band of goblin raiders has taken up residence in the ruined tower. Nearby local inhabitants beg the party of adventurers to rid the place of the bandits before they are victimized once again by the goblins of the Shattered Tower.
</p>
<p><em><strong>Coming this Fall</strong> </em><br />
  <strong>Sunday 9:00 AM in Room 2062-A for 6 Hours </strong><br />
  <strong>GM</strong>: Mike Parker <br />
  <strong>System</strong>: Prime Time Adventures <br />
  <strong>Provided</strong>: Created in Game <br />
  <strong>Rules Knowledge:</strong> Beginners Welcome<br />
Create the best TV show that never was. Primetime Adventures brings the drama and tension from television to life in this role playing game. </p>
<p>This game will cover the full process of PTA, from Pitch to Pilot, and maybe the first episode. This game focuses on Scene framing and immersive play.
</p>
<p><em><strong>Regal Zone</strong> </em><br />
  <strong>Sunday 9:00 AM in Brdrm-2 for 6 Hours </strong><br />
  <strong>GM</strong>: Erica Schmitt<br />
  <strong>System</strong>: Legend of the Five Rings<br />
  <strong>Provided</strong>: All characters provided by GM <br />
  <strong>Rules Knowledge:</strong> Beginners Welcome<br />
In Rokugan, the Empire may be defended by the Bushi warriors or Shugenja priests, but the true power lies with the courtiers and bureaucrats. One of the Imperial Otomo family, Otomo Saito, is holding court and invited you, representatives of minor clans, to his Court for the spring celebration, Oshogatsu. This may be your best opportunity to get an advantage for your family and Clan amongst the revelries of the new year.</p>
<p><em><strong>Ribbons</strong> </em><br />
  <strong>Sunday 6:00 PM in Room 2044-A for 6 Hours </strong><br />
  <strong>GM</strong>: Justin Evans<br />
  <strong>System</strong>: Fate <br />
  <strong>Provided</strong>: All characters provided by GM <br />
  <strong>Rules Knowledge:</strong> Beginners Welcome<br />
You&#8217;re good at your job. You can tell there are patterns to the way the blood sprayed. Where there&#8217;s a pattern there&#8217;s usually a meaning. You&#8217;ve seen the victim, you&#8217;re not sure you want to know what this means. But, if you don&#8217;t dig deeper and figure it out there will almost certainly be more patterns to study. Mature Themes.
</p>
<p><em><strong>The Fortress of the Pearl </strong> </em><br />
  <strong>Monday 9:00 AM in Room 2062-A for 8 Hours</strong><br />
  <strong>GM</strong>: Meghan Miller<br />
  <strong>System</strong>:Stormbringer<br />
  <strong>Provided</strong>: All characters provided by GM <br />
  <strong>Rules Knowledge:</strong> Beginners Welcome<br />
The great Lord Gho Faazi has a proposition for six brave travelers. Find the fortress of the pearl, steal the pearl, and bring it back to him. If you do so, he promises riches beyond imagining. He assures you that the mission is straightforward and poses minimal risk, but of course there is something he is holding back, and most probably even he doesn&#8217;t know what to expect. Beginners welcome.
</p>
<p><em><strong>Everyone loves a Ball</strong> </em><br />
  <strong>Monday 9:00 AM in Room 2079-A for 6 Hours</strong><br />
  <strong>GM</strong>: Josiah Knight<br />
  <strong>System</strong>: D&#038;D 4E<br />
  <strong>Provided</strong>: All characters provided by GM (5th Level)<br />
  <strong>Rules Knowledge:</strong> Beginners Welcome<br />
Everything had been going according to plan. You acquired a invitation to Prince Jurian ir&#8217;Wynarn&#8217;s ball in Wroat (the capitol of Breland), an appropriate Aundairian masquerade costume, and managed to infiltrate the secure vault in order to gain the marble griffon statuette you came for.. all without alerting Lord Ruken ir&#8217;Clarn&#8217;s household guards. </p>
<p>Unfortunately, once you reach the vault, you discover the statue is missing. Someone in the ball must have already stolen it. </p>
<p>Can you find out who before the ball ends?</p>
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