Sean Nittner

Sean Nittner

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Posts by Sean Nittner

This Modern Death’s GO Con Reivew

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Shawn, Kristin and Randy are awesome. Episode 43 of This Modern Death is a review of their experience at Good Omens Con 3.

The show starts off talking about the organization of the con itself. Sign ups, time slots, venue, etc.

The rest is a review of the games they played: Mutant City Blues, A Penny for My Thoughts, Mouse Guard, Houses of the Blooded and Don’t Lose Your Edge (Carl Rigney’s Shadowrun hack of Don’t Rest Your Head).

Check out their site, or download the show directly: TMD_43_2009_07_21.mp3

Good Omens Con 3 – A Rocking good con – Sean Nittner

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Good Omens Con was last Saturday. We had 14 games and somewhere around 50 players. Included in that roster was guest GM Carl Rigney who ran Don’t Rest Your Head in two sessions. Also we had the author (Paul Tevis), editor (Ryan Macklin) and photographer (Jeremy Tidwell) of A Penny for My Thoughts there to sign the game.

Put all that together at EndGame (who graciously hosted us) and you should have a rocking good time. For me though, there was something else going on. All the work I had put in to making this con happen had paid off and I felt like I was walking on air that day. Every time I got to see a gamer that I knew who told me a story about what happened in their game, or that I didn’t know and we were introduced for the first time, I felt a little more content, a little happier.

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Good Omens Con 3

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Good Omens Con 3 – July 18th, 2009 – Event Over! Thanks everyone who participated.

Here’s the skinny on what Good Omens Con 3 looked like:

Two years of Good Omens Cons and we’re coming back for a 3rd! Keep coming back to this page for game listings and sign ups.

  • Admission: FREE. Please bring a can of your favorite canned food, however, to be donated so we can help local charity.
  • Convention held inside EndGame’s store, a great place to find popular as well as hard to find indy RPG titles.
  • 921 Washington, Oakland CA 94607
  • Website: www.endgameoakland.com Phone: 510-465-3637
  • As usual Good Omens swag including t-shirts, pins and dice given out to players for good role-playing
  • Games running all day: 9:30 AM to 11:30 PM
  • Guest GM: Carl Rigney.
  • Special Event: Signing of Penny for my Thoughts by Paul Tevis.
  • Update 7/10: Signs ups are now closed and games are filled. If you signed up by 7/1 you should have received an email with your game assignment. If you haven’t received it yet, email Mike Parker (spaz.jedi@gmail.com).

Game Schedule:

Morning Games (Starting at 9:30 AM)

The Collected Crimes of City Predators
Game System: Hunter: the Vigil
Game Master: Richard Taylor
Characters: Provided
Number of Players: 6, all seats filled
It’s 1984, in Moscow, during the final years of the Cold War. In a city of already filled with tension and paranoia, something is hunting citizens. Are you ready to take up the Vigil, tovarische? And can you, with so many others looking over your shoulder? Good luck, gespadin e gespadna.

Snake in the Grass
Game System: Exalted/Wushu
Game Master: Paul Strack
Characters: Provided
Number of Players: 6, all seats filled
Since the empress disappeared five years ago, there have been numerous failures in the government of the Scarlet Empire. As Dragon-Blooded magistrates, however, you have never seen a mistake of this magnitude. In the chaos of those early days, some bureaucrat misplaced a report on the manifestation of an anathema in the heart of the Realm itself. This horror has been free to work its secret evil for years and must be dealt with quickly. If only the anathema had appeared somewhere other than the domain of your house’s greatest rival…

Coming this Fall
Game System: Primetime Adventures
Game Master: Michael Parker
Characters: Created during Game
Number of Players: 5, all seats filled
Create the best TV show that never was. Primetime Adventures brings the drama and tension from television to life in this role playing game.
This game will cover the full process of PTA, from Pitch to Pilot, and maybe the first episode. This game focuses on Scene framing and immersive play.

Red, White and Blues
Game System: Mutant City Blues
GM: Kevan Forbes
Characters: All characters provided by GM
Number of Players: 6, all seats filled
It’s been 10 years since the Ghost Flu swept the world changing everything in its wake. The presence of Heightened individuals is no longer a novelty and the societies and governments of the world have begun to incorporate their existence and talents into their fabric.

Step into the shoes of the newly appointed NHCU (Naval Heightened Crimes Unit). A division of NCIS, your job is to investigate and solve crimes related to the heightened within the US Navy and Marine Corp. The pursuit of NCIS’s three strategic priorities: Prevent Terrorism, Protect Secrets, and Reduce Crime, was difficult enough. Now the abilities of gene-expressives have totally altered the game.

This game is based on the GUMSHOE system and is heavily investigative by design

Mad as Hell
Game System: Mutants & Masterminds
GM: Gregory Mathieson
Characters: All characters provided by GM
Number of Players: 6, all seats filled
With Batman’s haitus to regain his sanity and direction after his tortrous death at the hands of his arch-nemesis the Ace of Knaves and rebirth in the Lazuraus by his beloved Talia. Over the last year and half it has been up to the Gotham Knights to help Gotham relcaim its sanity and barely managed to stablize itself from the chaos that was unleashed: from the Clown Prince of Crime’s Tyrany, Gangs, Fires, you knwo the usual to a Vicious Serial Killer Impersonaiting the Bat and Cuthulic Entities Invading our realm. That was just the past…

Now, comes something much worse!

Doctor Fate senses an upcoming disaster that will destory the very fabric of the universe. Needing seven people for an dangerous ritual, he enlists both hero and villain to represent the key forces of the cosmos: Destruction, Creation, Technoloy, Nature, Balance & Potential… only one representative is absent that of Chaos. Six figures will enter into the very pits of Hell, face their inner and outter demons to gain a chance to convince the reigning caretakers to release a single soul into their custody: The Joker.

If you fail, the world and everything before and after ends.

Class Project
Game System: Don’t Rest Your Head
GM: Carl Rigney
Characters: Created at session
Number of Players: 4, all seats filled
Power Level: starting, which is plenty
Insomnia cracks open the doorway to the Mad City where everyone’s scrambling after The Key To the City, which may tip the balance between Officer Tock and the Wax King, and stuck in the middle are the Awake. The more exhausted you get the better you do and the closer you edge to madness the more powerful you are but if you fall asleep even for a moment the nightmares will eat you and there’s just one simple rule you have to remember no matter how tired you
feel: Stay Awake. Don’t Rest Your Head.

Beginners welcome, system will be taught.

A Penny For My Thoughts
Game System: A Penny For My Thoughts
GM: Matt Espinoza
Characters: Created in Play
Number of Players: 4, all seats filled
A Penny For My Thoughts is a story-telling game in the tradition of The Extraordinary Adventures of Baron Munchausen, 1001 Nights, and The Court of the Empress, designed to be played in an evening. Using the conceit of patients undergoing treatment for amnesia and working with techniques borrowed from improv, you engage your fellow players on a thematic and emotional level.

Evening Games (Starting at 5:30 PM)

Into the Wild – Spring 1152
Game System: Mouse Guard
Game Master: Sean Nittner
Characters: Provided
Number of Players: 4, all seats filled
As the winter snow melts and spring rains begin to fall, the Guard Mice are restless to stretch their furs. Tenderpaw’s eager to prove their mettle and veterans alike receive orders from Gwendolyn to explore the Mouse Territories. Cheers spread through the halls of Lockhaven except in your chambers. Pebblebrook, on the edge of Wild Country has not been heard from all winter and the Matriarch fears for their safety. She has sent you to deliver supplies and ensure they are safe from enemies. Remember Mouse Guard, “It’s not what you fight, it’s what you fight for!”

The Smiley Face Man
Game System: Schauermärchen
Game Master: Justin Evans
Number of Players: 4, all seats filled
Now kids and cats and long-tail rats
will nevermore be seen
They’ve all been ground to sausage meats
In Dunderback’s Machine

— Children’s Folk Song

The Village is made of rust, oil and steam. Every corner is jagged, catching and ripping clothes. Thick black clouds of smog keep the sun and moon far away from the Village and no waves ever roll up on the shore. The sea sits like a corpse, its dark waters still and silent. Iron clocks hang over the streets, clicking away the hours, but none of them tell the same time.

Somehow your children brought you here in a burning bed. They aren’t lost, or scared…they’ re angry. And they want you to know it.

The Good, The Bad and The Godly
Game System: Scion: Hero
Game Master: Mike Bogan
Number of Players: 6, all seats filled
Characters: Provided
As the mortals wage a war of ideologies, a band of hardened scions follow rumors of a treasure reputed to be buried in a harsh, untamed landscape. Will the heroes set aside their differences long enough to establish themselves among the many Legends of the West?

Don’t Loose Your Edge
Game System: Don’t Rest Your Head mechanics with Shadowrun flavoring
Game Master: Carl Rigney
Number of Players: 4, all seats filled
Characters: Created at session
In a future where magic has returned, everything woke up, and technology is changing what it means to be human, the world has broken and new ways of life are crawling from the wreckage of the old.

Five years ago you were in the best band ever, and then She broke your arm, broke your heart, broke up the band, and you fell from grace. Now She’s in trouble and before the shadows devour what’s left of your heart it’s time to stop falling and try to fly again, with the POWER OF ROCK!

This is an experiment using Shadowrun’s setting (more or less) with adapted DRYH mechanics. Beginners welcome, system will be taught.

Everyone Loves a Ball
Game System: Dungeons and Dragons, 4th Edition
Game Master: Josiah Knight
Number of Players: 5, all seats filled
Characters: Provided
Level: 5
Everything had been going according to plan. You acquired a invitation to Prince Jurian ir’Wynarn’s ball in Wroat (the capitol of Breland), an appropriate Aundairian masquerade costume, and managed to infiltrate the secure vault in order to gain the marble griffon statuette you came for.. all without alerting Lord Ruken ir’Clarn’s household guards. Unfortunately, once you reach the vault, you discover the statue is missing. Someone in the ball must have already stolen it. Can you find out who before the ball ends? A combination of intrigue and immersive role-playing similar to Mission Impossible/ James Bond/ and Paranoia.

The Hanging Sword
Game System: Houses of the Blooded
Game Master: Richard Taylor
Number of Players: 6, all seats filled
Characters: Created in game
You have all been invited to the first performance of the Hanging Sword, a new opera by one of the most gifted composers among the Ven. Wear your finest clothes and bring your sharpest wits (or blades), as this may be the event of the season.

A Penny For My Thoughts
Game System: A Penny For My Thoughts
GM: Chad Lynch
Characters: Created in Play
Number of Players: 4, all seats filled
A Penny For My Thoughts is a story-telling game in the tradition of The Extraordinary Adventures of Baron Munchausen, 1001 Nights, and The Court of the Empress, designed to be played in an evening. Using the conceit of patients undergoing treatment for amnesia and working with techniques borrowed from improv, you engage your fellow players on a thematic and emotional level.

For more information about the previous Good Omens Cons:

Me, Good Omens Con and the Shuffler – Sean Nittner

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I’ve been thinking about the con a lot as of late. Honestly, I probably been over thinking it, but that is just my OCD nature kicking in. Because of the shuffler this year has been different from the last two. To talk meaningfully about it I need to start with a little history.

About eight months ago a gaggle of Good Omens GMs got together to play games, eat food, and talk shop about Good Omens Con 3. Overall, we had been really happy with the last two conventions, but some of us received complaints that the games (which at that time were first come, first serve) filled up instantly and players couldn’t get in. Part of this we realized was our own fault. Good Omens GMs (including yours truly) had signed up for our own games. It makes sense, we like each other, we want to play with each other… but it meant less space for everyone else. So that was our first change. Unless there is a no show and someone needs to fill a seat, you won’t see any members of Good Omens playing in any of our games. Which means, again, more room for you.

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New Forums! Again!

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If I add enough exclamation marks will that make it more exciting?

I have a confession. I hate our forums over at pro boards. They are hideously ugly and hard to navigate. Also, I’m a control freak and I like to host my own sites whenever possible. The pro board forums (which we have used for the last year or so) were picked because some time ago my server kept getting hacked… over … and over … and over again. I realized it was the message board I was using at the time (phpbb) and tried to lock it down but had no long term success. So… not having the time for a better fix I opted to use a free service. A band aid I thought would last a month or two until I figured out a solution. A year and a half later, I’ve got that solution. Vanilla! (see, there I go again abusing punctuation)

I would probably apologize for the inconvenience of shifting to a new forum, but given the traffic that we usually have, that would be like apologizing for putting up a stop sign in Antarctica. So, please, hop over to the new forums at http://goodomensgames.com/forum and let me know what you think.

-Sean

A Penny for My Thoughts

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A Penny for My Thoughts, by Paul Tevis, will have a signing on July 18th at EndGame during Good Omens Con 3. It is available for pre-order now at IPR.

Have you lost your memory? The Orphic Institute for Advanced Studies can help, with its revolutionary Mnemosyne™ treatment process. By ordering this useful treatment guide, you can learn how to get your memory—and your life—back. Order today.

The Orphic Institute for Advanced Studies: Bringing the Truth out of Darkness™.

For a limited time, you can preorder this instructional book together with the PDF for only one penny more than the book’s cover price. Take back your memory today with A Penny For My Thoughts.

Good Omens Con 3 – Coming soon!

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We loved Good Omens Con 2! It was great. We played a ton of fun games, Carl Rigney showed up to run some games, Don’t Loose Your Mind (a supplement for DRYH) was pre-released, Sean got his butt kicked by Kristin at a feat of strength, and random (and delicious) catering appeared out of nowhere.

So, how are we going to one up that this year?

  • First, check out the roster here: Good Omens Con 3
  • In addition, we’ve got Carl Rigney as a guest GM again.
  • And, Paul Tevis, from Have Games Will Travel is signing his new book A Penny for my Thoughts at the con.

More to come soon. Good Omens Con is Saturday, July 18th at EndGame in Oakland. Go register now at: http://www.goodomensgames.com/gocon

Kubla 2009 Schedule

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Here’s the line up of Good Omens Games for KublaCon this year.

Where the tumbleweeds blow
Friday 2PM in Room 2063-A for 6 Hours
GM: Matt Espinoza
System: Deadlands
Provided: All characters provided by GM
Rules Knowledge: Some Experience
Nestled in a small valley the small town of Echo Valley strange murders have been happening in the night. You are the mayor’s last hope. If you and your posse can solve this and restore order before the town is nothing but tumbleweeds he will be deeply in your debt. Do you have what it takes to face death? Look it right in the eye and spit?

This is a mature game with bad language and descriptive situations that may make people uncomfortable. Recommend experienced role-players some idea of westerns and or Deadlands is preferred.

Firefly: Lap of Luxury
Friday 6:00 PM in Room 2071-A for 6 Hours
GM: Justin Evans
System: Fate
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
The Pride of Sihnon, the luxury liner where the rich dine on milk and honey, and the King of Londinum wears his shiny hat. Exclusive, gentile…better than. But somehow you got in. You have connections. Your crew’s got a job to do and you’re fresh out of shiny hats. Come join the crew of the Caprice as they aim to misbehave in the lap of luxury.

The Gift
Friday 8:00 PM in Room 2036-A for 4 Hours
GM: Sean Nittner
System: Burning Wheel
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Elven nobility have come to congratulate the recently crowned dwarven prince and to reopen long dormant relations. Can peace prevail or will old prejudices stain these dwarven halls with blood?

Buring Wheel Author Luke Crane’s favorite adventure, “The Gift” is a player driven story that confronts the prejudices and traditions of two fantasy genre stereotypes—about Dwarves and Elves and their petty rivalries.

In this scenario, the players take on the roles of high-ranking and powerful Dwarves and Elves. The two factions meet under diplomatic pretenses and are forced to confront each other’s prejudices. It is up to the players to determine a solution to The Gift, there is no predetermined outcome.

O Brother, What Art That?
Saturday 9:00 AM in Room 2044-A for 6 Hours
GM: Richard Taylor
System: Trail of Cthulhu
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Three escaped convicts, a blues player, a journalist, and an heiress wind up traveling up the Mississippi River in the 1930s, hoping to find the solution for banishing whatever is on their trail.

This game is based on the GUMSHOE system, and is heavily investigative in its design.

All in a Day’s Work, Right?
Saturday 3:30 PM in room 2044-A for 6 Hours
GM: Gregory Mathieson
System: D&D 4E
Provided: All characters provided by GM (11th Level)
Rules Knowledge: Beginners Welcome
Your intrepid group is hired to get the final piece of Mirabar’s festival. The tail of a fell beast that lies in the lands surrounding the town. Face down a horde of goblins, take gruesome trophies of many a beast, face down a dread creature, rescue a fair maiden and enjoy the party. Nothing that you cannot handle, right?

Red, White and Blues
Sunday 9:00 AM in Room 2044-A for 6 Hours
GM: Kevan Forbes
System: Mutant City Blues
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
It’s been 10 years since the Ghost Flu swept the world changing everything in its wake. The presence of Heightened individuals is no longer a novelty and the societies and governments of the world have begun to incorporate their existence and talents into their fabric.

Step into the shoes of the newly appointed NHCU (Naval Heightened Crimes Unit). A division of NCIS, your job is to investigate and solve crimes related to the heightened within the US Navy and Marine Corp. The pursuit of NCIS’s three strategic priorities: Prevent Terrorism, Protect Secrets, and Reduce Crime, was difficult enough. Now the abilities of gene-expressives have totally altered the game.

This game is based on the GUMSHOE system and is heavily investigative by design

Assault on the Shattered Tower
Sunday 9:00 AM in Room 2080-A for 6 Hours
GM: Chad Lynch
System: D&D 4E
Provided: All characters provided by GM (2nd Level)
Rules Knowledge: Beginners Welcome
In ages nearly forgotten, the tower stood as a bastion against the onslaught of marauders and banditry. But civilization has long since retreated from this area, and a band of goblin raiders has taken up residence in the ruined tower. Nearby local inhabitants beg the party of adventurers to rid the place of the bandits before they are victimized once again by the goblins of the Shattered Tower.

Coming this Fall
Sunday 9:00 AM in Room 2062-A for 6 Hours
GM: Mike Parker
System: Prime Time Adventures
Provided: Created in Game
Rules Knowledge: Beginners Welcome
Create the best TV show that never was. Primetime Adventures brings the drama and tension from television to life in this role playing game.

This game will cover the full process of PTA, from Pitch to Pilot, and maybe the first episode. This game focuses on Scene framing and immersive play.

Regal Zone
Sunday 9:00 AM in Brdrm-2 for 6 Hours
GM: Erica Schmitt
System: Legend of the Five Rings
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
In Rokugan, the Empire may be defended by the Bushi warriors or Shugenja priests, but the true power lies with the courtiers and bureaucrats. One of the Imperial Otomo family, Otomo Saito, is holding court and invited you, representatives of minor clans, to his Court for the spring celebration, Oshogatsu. This may be your best opportunity to get an advantage for your family and Clan amongst the revelries of the new year.

Ribbons
Sunday 6:00 PM in Room 2044-A for 6 Hours
GM: Justin Evans
System: Fate
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
You’re good at your job. You can tell there are patterns to the way the blood sprayed. Where there’s a pattern there’s usually a meaning. You’ve seen the victim, you’re not sure you want to know what this means. But, if you don’t dig deeper and figure it out there will almost certainly be more patterns to study. Mature Themes.

The Fortress of the Pearl
Monday 9:00 AM in Room 2062-A for 8 Hours
GM: Meghan Miller
System:Stormbringer
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
The great Lord Gho Faazi has a proposition for six brave travelers. Find the fortress of the pearl, steal the pearl, and bring it back to him. If you do so, he promises riches beyond imagining. He assures you that the mission is straightforward and poses minimal risk, but of course there is something he is holding back, and most probably even he doesn’t know what to expect. Beginners welcome.

Everyone loves a Ball
Monday 9:00 AM in Room 2079-A for 6 Hours
GM: Josiah Knight
System: D&D 4E
Provided: All characters provided by GM (5th Level)
Rules Knowledge: Beginners Welcome
Everything had been going according to plan. You acquired a invitation to Prince Jurian ir’Wynarn’s ball in Wroat (the capitol of Breland), an appropriate Aundairian masquerade costume, and managed to infiltrate the secure vault in order to gain the marble griffon statuette you came for.. all without alerting Lord Ruken ir’Clarn’s household guards.

Unfortunately, once you reach the vault, you discover the statue is missing. Someone in the ball must have already stolen it.

Can you find out who before the ball ends?

DDC Tomorrow!

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Hmm… this may be a bit lot late, but better late than never?

Here is the Good Omens Schedule for DundraCon 2009

P02 The Gift (A Good Omens Production)

Friday 4 PM in Room 377 for 4 hours
GM: Sean Nittner
Group: GO
Type: RPG
System: Burning Wheel
Edition: Revised
Players: 8
Provided: All characters provided by GM
Power Level: Dwarven & Elven Nobles!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Elven nobility have come to congratulate the recently crowned dwarven prince and to reopen long dormant relations. Can peace prevail or will old prejudices stain these dwarven halls with blood?

222 Firefly: Lap of Luxury (A Good Omens Production)

Saturday 10 AM in Room 377 for 6 hours
GM: Justin Evans
Group: GO
Type: RPG
System: FATE
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Pride of Sihnon, the luxury liner where the rich dine on milk and honey, and the King of Londinum wears his shiny hat. Exclusive, gentile…better than. But somehow you got in. You have connections. Your crew’s got a job to do and you’re fresh out of shiny hats. Come join the crew of the Caprice as they aim to misbehave in the lap of luxury. A Good Omens Production.

223 The Hand You’re Dealt (A Good Omens Production)

Saturday 10 AM in Room 378 for 8 hours
GM: Richard “UnkyRich” Taylor
Group: GO
Type: RPG
System: Werewolf: The Forsaken
Players: 6
Provided: All characters provided by GM
Power Level: slightly experienced
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Patrolling your territory is always both simple and difficult. When something is making the spirits angry, you just go and deal with it, right?

Of course, things are never just that easy.

This is a Werewolf game that is equal parts thought, combat, and world interaction.

407 Bite The Hand That Feeds (A Good Omens Production)

Saturday 6 PM in Room 377 for 6 hours
GM: Mike Bogan
Group: GO
Type: RPG
System: Hunter: The Vigil
Players: 6
Provided: All characters provided by GM
Power Level: medium
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

This is your city. It is your job to protect the blissfully ignorant masses. The police have blamed arecent rash of killings on gang violence, but you know better.

Things are never quite what they seem to be.

This is a Hunter game that is equal parts investigation, combat and interaction.

524 Totem Quest (A Good Omens Production)

Sunday 10 AM in Room 377 for 8 hours
GM: Matthew Gaston
Group: GO
Type: RPG
System: Storyboard
Players: 6
Provided: All characters provided by GM
Power Level: beginning
Variations: Dragon Shards
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Each year youths leave their tribes to make vision quests, find their totems, and become adults. No one warned you that it would be like this.

525 Knight Life (A Good Omens Production)

Sunday 10 AM in Room 378 for 8 hours
GM: Tony Vargas
Group: GO
Type: RPG
System: Gamma World
Edition: 1st
Players: 8
Provided: Characters may be provided by GM
Power Level: 1st, with some artifacts
Variations: PSH Characters rolled up at game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are a young Pure Strain Human of the Ranjers, a semi-nomadic tribe that raises rakkoxen and other animals in the vale of Sannermoan. While you completed your right of passage recently, and survived, you still have a certain yearning for adventure and excitement.

707 3:10 to Yomi

Sunday 6 PM in Room 377 for 6 hours
GM: Mike Bogan
Group: GO
Type: RPG
System: Scion Hero
Players: 6
Provided: All characters provided by GM
Power Level: Legend 4
Variations: Old West setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Titanspawn, Ben Wade, must be delivered to a train that embarks from our world to the Amatsukami underworld. Your quest is to deliver him there on time, so that he may be returned to his eternal prison.

Myth and Legend have existed in all ages of mankind. Far Eastern myth meet the Old West, where heroes are truly born.

708 Ribbons (A Good Omens Production)

Sunday 6 PM in Room 378 for 6 hours
GM: Justin Evans
Group: GO
Type: RPG
System: FATE
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You’re good at your job. You can tell there are patterns to the way the blood sprayed. Where there’s a pattern there’s usually a meaning. You’ve seen the victim, you’re not sure you want to know what this means. But, if you don’t dig deeper and figure it out there will almost certainly be more patterns to study. Mature Themes.

Spammers be gone

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In a never ending quest to be done with spammers, I’ve finally had it with anonymous comments and bogus users. Today I checked the log: “Akismet has caught 8,319 spam for you since you installed it.” On top of that, I’ve caught hundreds of my own. Clearly, Viagra sales are more exiting to the world as a whole than gaming. I guess, in a strange way… that does make sense.

Regardless, I’m tired of the server going down because of all the spammers hammering it. I’ve disabled anonymous comments and user registration, which means anyone who wants to comment needs to contact me and I will set up an account for you. I know this borders on ridiculous but it is the surest way for me to combat spammers without constantly having to compete in a loosing arms race.

Please email me: sean@sadric.com

Thanks for your understanding and patience.

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