Here’s the line up of Good Omens Games for KublaCon this year.

Where the tumbleweeds blow
Friday 2PM in Room 2063-A for 6 Hours
GM: Matt Espinoza
System: Deadlands
Provided: All characters provided by GM
Rules Knowledge: Some Experience
Nestled in a small valley the small town of Echo Valley strange murders have been happening in the night. You are the mayor’s last hope. If you and your posse can solve this and restore order before the town is nothing but tumbleweeds he will be deeply in your debt. Do you have what it takes to face death? Look it right in the eye and spit?

This is a mature game with bad language and descriptive situations that may make people uncomfortable. Recommend experienced role-players some idea of westerns and or Deadlands is preferred.

Firefly: Lap of Luxury
Friday 6:00 PM in Room 2071-A for 6 Hours
GM: Justin Evans
System: Fate
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
The Pride of Sihnon, the luxury liner where the rich dine on milk and honey, and the King of Londinum wears his shiny hat. Exclusive, gentile…better than. But somehow you got in. You have connections. Your crew’s got a job to do and you’re fresh out of shiny hats. Come join the crew of the Caprice as they aim to misbehave in the lap of luxury.

The Gift
Friday 8:00 PM in Room 2036-A for 4 Hours
GM: Sean Nittner
System: Burning Wheel
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Elven nobility have come to congratulate the recently crowned dwarven prince and to reopen long dormant relations. Can peace prevail or will old prejudices stain these dwarven halls with blood?

Buring Wheel Author Luke Crane’s favorite adventure, “The Gift” is a player driven story that confronts the prejudices and traditions of two fantasy genre stereotypes—about Dwarves and Elves and their petty rivalries.

In this scenario, the players take on the roles of high-ranking and powerful Dwarves and Elves. The two factions meet under diplomatic pretenses and are forced to confront each other’s prejudices. It is up to the players to determine a solution to The Gift, there is no predetermined outcome.

O Brother, What Art That?
Saturday 9:00 AM in Room 2044-A for 6 Hours
GM: Richard Taylor
System: Trail of Cthulhu
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Three escaped convicts, a blues player, a journalist, and an heiress wind up traveling up the Mississippi River in the 1930s, hoping to find the solution for banishing whatever is on their trail.

This game is based on the GUMSHOE system, and is heavily investigative in its design.

All in a Day’s Work, Right?
Saturday 3:30 PM in room 2044-A for 6 Hours
GM: Gregory Mathieson
System: D&D 4E
Provided: All characters provided by GM (11th Level)
Rules Knowledge: Beginners Welcome
Your intrepid group is hired to get the final piece of Mirabar’s festival. The tail of a fell beast that lies in the lands surrounding the town. Face down a horde of goblins, take gruesome trophies of many a beast, face down a dread creature, rescue a fair maiden and enjoy the party. Nothing that you cannot handle, right?

Red, White and Blues
Sunday 9:00 AM in Room 2044-A for 6 Hours
GM: Kevan Forbes
System: Mutant City Blues
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
It’s been 10 years since the Ghost Flu swept the world changing everything in its wake. The presence of Heightened individuals is no longer a novelty and the societies and governments of the world have begun to incorporate their existence and talents into their fabric.

Step into the shoes of the newly appointed NHCU (Naval Heightened Crimes Unit). A division of NCIS, your job is to investigate and solve crimes related to the heightened within the US Navy and Marine Corp. The pursuit of NCIS’s three strategic priorities: Prevent Terrorism, Protect Secrets, and Reduce Crime, was difficult enough. Now the abilities of gene-expressives have totally altered the game.

This game is based on the GUMSHOE system and is heavily investigative by design

Assault on the Shattered Tower
Sunday 9:00 AM in Room 2080-A for 6 Hours
GM: Chad Lynch
System: D&D 4E
Provided: All characters provided by GM (2nd Level)
Rules Knowledge: Beginners Welcome
In ages nearly forgotten, the tower stood as a bastion against the onslaught of marauders and banditry. But civilization has long since retreated from this area, and a band of goblin raiders has taken up residence in the ruined tower. Nearby local inhabitants beg the party of adventurers to rid the place of the bandits before they are victimized once again by the goblins of the Shattered Tower.

Coming this Fall
Sunday 9:00 AM in Room 2062-A for 6 Hours
GM: Mike Parker
System: Prime Time Adventures
Provided: Created in Game
Rules Knowledge: Beginners Welcome
Create the best TV show that never was. Primetime Adventures brings the drama and tension from television to life in this role playing game.

This game will cover the full process of PTA, from Pitch to Pilot, and maybe the first episode. This game focuses on Scene framing and immersive play.

Regal Zone
Sunday 9:00 AM in Brdrm-2 for 6 Hours
GM: Erica Schmitt
System: Legend of the Five Rings
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
In Rokugan, the Empire may be defended by the Bushi warriors or Shugenja priests, but the true power lies with the courtiers and bureaucrats. One of the Imperial Otomo family, Otomo Saito, is holding court and invited you, representatives of minor clans, to his Court for the spring celebration, Oshogatsu. This may be your best opportunity to get an advantage for your family and Clan amongst the revelries of the new year.

Ribbons
Sunday 6:00 PM in Room 2044-A for 6 Hours
GM: Justin Evans
System: Fate
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
You’re good at your job. You can tell there are patterns to the way the blood sprayed. Where there’s a pattern there’s usually a meaning. You’ve seen the victim, you’re not sure you want to know what this means. But, if you don’t dig deeper and figure it out there will almost certainly be more patterns to study. Mature Themes.

The Fortress of the Pearl
Monday 9:00 AM in Room 2062-A for 8 Hours
GM: Meghan Miller
System:Stormbringer
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
The great Lord Gho Faazi has a proposition for six brave travelers. Find the fortress of the pearl, steal the pearl, and bring it back to him. If you do so, he promises riches beyond imagining. He assures you that the mission is straightforward and poses minimal risk, but of course there is something he is holding back, and most probably even he doesn’t know what to expect. Beginners welcome.

Everyone loves a Ball
Monday 9:00 AM in Room 2079-A for 6 Hours
GM: Josiah Knight
System: D&D 4E
Provided: All characters provided by GM (5th Level)
Rules Knowledge: Beginners Welcome
Everything had been going according to plan. You acquired a invitation to Prince Jurian ir’Wynarn’s ball in Wroat (the capitol of Breland), an appropriate Aundairian masquerade costume, and managed to infiltrate the secure vault in order to gain the marble griffon statuette you came for.. all without alerting Lord Ruken ir’Clarn’s household guards.

Unfortunately, once you reach the vault, you discover the statue is missing. Someone in the ball must have already stolen it.

Can you find out who before the ball ends?