Good Omens Con 2
Good Omens Con 2 – July 12th, 2008
Good Omens Con 2 was a great sucess. Thanks to the support of EndGame, some dedicated GMs, a guest apperance by Carl Rigney and some great players, it was a total sucess.
Here was the skinny on Good Omens Con 2
- Admission: FREE. Please bring a can of your favorite canned food, however, to be donated so we can help local charity.
- Convention held inside EndGame’s store, a great place to find popular as well as hard to find indy RPG titles.
- 921 Washington, Oakland CA 94607
- Website: www.endgameoakland.com Phone: 510-465-3637
- As usual Good Omens swag including t-shirts, pins and dice given out to players for good role-playing
- Games running all day: 10AM to Midnight
- Special Guest GM: Carl Rigney
- Don’t Loose Your Mind “instant content” preorder: Click Here for More
Game Schedule:
10AM Games:
Scenario Name: Black Sunday Returns
Game: Faery’s Tale
Game Master: Kevan Forbes
Number of Players: 0 of 6 seats available (1 on Wait List)
Description: In a magic land there once was a Kingdom of Faery, ruled by a bright and shining Queen. This Queen called to her side six of the bravest warriors of the kingdom and told them a tale of woe. Once every fifty years the Dark Fae had one day’s opportunity to break the enchantment laid upon the Kingdom that protected it from the influence of the Dark each year. The shining Queen bade the six champions to go forth and confront the Dark ones and spoil their plots so that the Kingdom may remain joyful and untouched by sorrow for another fifty years.
Cynics beware!! This story assumes that the Magic Kingdom TRULY IS the Happiest Place on Earth.
Scenario Name: Jedi in the Vineyard
Game: Dogs in the Vineyard
Game Master: Sean Nittner
Number of Players: 0 of 4 seats available (1 on Waiting List)
Characters: Created during game session
Variations: Jedi of course
Description: During the days of the Old Republic the the Galactic Senente oversaw the planetary systems. Where or when the public order could not be imposed through regular means of the law, the Jedi Council assisted the Senate, sending their Knights to restore peace and order. Sometimes order is restored by wise admonitions and sometimes it is restored under the cleansing fire of the lightsaber. Be wary of temptation, the dark side can seduce any who give into their passions, even the Jedi. May the force be with you.
Scenario Name: Gotham Knights
Game: Mutants & Masterminds Second Edition
Game Master: Greg Mathieson
Number of Players: 0 of 6 seats available (3 on Waiting List)
Characters: Provided
Description: With the dead of Gotham’s masked protector, the city slowly spirals deeper and deeper into corruption and self-destruction. Inexplicably, some of the Dark Knight’s most venomous villains saved the city from utter destructions at the hands of the Joker. But, that was six months ago and to say things have calmed down would be the ultimate in understatement.
You play the few and proud protectors who have taken up the burden of the late Batman’s Crusade. Nightwing, Robin, the Huntress, the Question, Black Canary & Green Arrow join forces and try to stabilized the broken, terrified and violent city that is tearing itself apart.
Scenario Name: Wrong Place, Wrong Time
Game: Savage Worlds Deadlands
Game Master: Bob Kuzmeski
Number of Players: 0 of 6 seats available (1 on the Wait List)
Characters: Provided
Power Level: Some experience
Description: Some tough hombre’s been cutting a swath across the frontier, leaving dead outlaws everywhere he goes. No one knows who this stranger is… just that he’s fast on the draw. Looks like you’ll be crossing his path when you escort a federal prisoner from Amarillo to Denver. He might be doing God’s work, but vigilante’s just a fancy word for murderer according to you employer. But are you good enough to take him down?
Scenario Name: Roanoke
Game: Wushu
Game Master: Justin Evans
Number of Players: 0 of 4 seats available
Characters: Provided
Description: In 1587 one hundred and seventeen men, women, and children set sail from Plymouth, England to found a new colony on the shores of Chesapeake Bay. Almost from the moment they set sail their journey was fraught with hazards and delays. The governor of the colony, John White, set sail back to England within the month to raise more supplies. When he returned three years later, the colony had vanished. They had disappeared completely from history, their final fate unknown.
This is their story.
This is Roanoke.
Scenario Name: The Dream Mine
Game: Dogs in the Vineyard
Game Master: Guest GM Carl Rigney
Number of Players: 0 of 4 seats available
Characters: Created at session
Power Level: Hands of God
Description: A man’s death leads the Dogs to a humble mining community threatened by greed and anger. It’s up to the Dogs to sort things out, put right what ain’t and preserve the Faithful, no matter what it takes.
Does the sinner deserve mercy? Do the wicked demand judgement?
You decide.
Will beginners be welcome? Will the system be taught? Of course!
6PM Games:
Scenario Name: Shadow Fall
Game: D&D 4th Edition
Game Master: Paul Strack
Number of Players: 1 of 6 seats available
Characters: Provided
Description: The armies of the dead are invading the city of Tarna. The whims of fate have given the key to victory to a mismatched band of city guards and rogues. Can they overcome their differences and find a way to work together before the fiends of Shadowfell destroy all they hold dear?
Scenario Name: Critical Shift
Game: Feng Shui
Game Master: Mike Bogan
Number of Players: 0 of 6 seats available
Characters: Provided
Description: As a deep cover operative in your organization, it is your job to keep tabs on each of the other factions in the secret war for the world’s feng shui sites. You’ve heard rumors of a possible critical shift, which means everyone will be scrambling to secure their own interests while weakening their enemies’. In the middle of an operation dealing with a key leader of the Ascended, all hell breaks loose. It’s time for some equal opportunity butt-kicking.
Scenario Name: The Mettle of Heroes
Game: Scion: “Super” Hero
Game Master: Mike Parker
Number of Players: 0 of 4 seats available
Characters: Provided
Variations: Super Hero variations to the Scion core system
Description: This is the dawn of a new age, an Age of Heroes. They come from different backgrounds, but all of them come together for the purpose of making a difference …and to prove their mettle.
This game is a blend of Scion, based on the Exalted Story Telling System, and the superpowers from Aberrant, from the Trinity Universe.
Scenario Name: Canceled Flights
Game: Scion: World of Darkness: Innocents
Game Master: Rich Taylor
Number of Players: 0 of 6 seats available
Characters: Provided
Variations: Some House Rules
Power Level: Beginning
Description: Six children are stuck in an airport overnight, away from their parents, and must deal with what else has been stranded with them. Without any authority figures to turn to, they must survive the night if they are ever going to see their families again.
Scenario Name: Challenge of the Supervillians
Game: Savage Worlds – Necessary Evil
Game Master: Chad Lynch
Number of Players: 1 of 6 seats available
Characters: Provided
Power Level: Seasoned
Description: Banded together from remote regions, are some of the most sinister villains of all time – the Doomsday Legion! When the superheroes of the world are destroyed by an unstoppable army of invading aliens, they are now humanity’s last hope. Once dedicated to a single objective of conquest of the universe, they are now the only group who dares to challenge this intergalactic threat!
Scenario Name: Extra! Extra!
Game: Don’t Rest Your Head
Game Master: Guest GM Carl Rigney
Number of Players: 0 of 4 seats available
Characters: Created at session
Power Level: starting, which is plenty
Description: Insomnia cracks open the doorway to the Mad City where rumors of war are sweeping the streets and the News Boys are hot on the trail what’s going on even if it means you wind up in tomorrow’s headlines or agony column and the more exhausted you get the better you do and the closer you edge to madness the more powerful you are but if you fall asleep even for a moment the nightmares will eat you and there’s just one simple rule you have to remember no matter how tired you feel: Stay Awake. Don’t Rest Your Head.
Beginners welcome, system will be taught.
For more information about our first con, Click Here
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