Kubla 2008 Schedule
We’ve got 15 games scheduled for Kubla, including a board game (House on Haunted Hill) and a D&D 3.5 Game from our newest member Josiah Knight. Here’s the line up.
Hellbreak
Friday 3:30 PM in room 2016-A for 4 hours
GM: Mike Bogan
Type: RPG
System: IN Nomine
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Your superiors have sent you on a mission to look into the rumor of an escape from Hell. But the underworld is no mere prison. How could damned souls have managed such a feat? Is it even possible, or is this a diabolic trap? Enough infernal agents are in motion to merit investigating the matter. And if it is true, does escaping Hell merit a chance at redemption?
Exalted Unplugged
Friday 6 PM in room 2097-A for 6 hours
GM: Sean Nittner
Type: RPG
System: Wushu
Provided: All characters provided by GM
Variations: Exalted Setting
Rules Knowledge: Beginners Welcome
The only thing that stands between your high school garage band and getting a record label is your rival – the Maidens of Mercy. You two will go head to head in the battle of the bands for fame, fortune and most importantly… the fate of Creation!!! Join your circle on a wild ride through Creation and if you get lucky, make it back to Earth before you miss your opportunity to get signed.
Blood! with a Vengance!!
Friday 8 PM in room 2071-A for 7 hours
GM: Catherine Klikoff
Type: RPG
System: Feng Shui
Variations: House Rules
Rules Knowledge: Beginners Welcome
Blood With a Vengeance, is the most exciting action movie to hit the screen in years. It’s action to the Extreme! Today on V! we have an exciting exclusive interview with all the stars from the movie! Prepare yourself for an action packed interview that will Blow! You! Away! Yes player, prepare yourself, because the interview isn’t going to go exactly as planned . House rules to keep the action high. It’s Feng Shui, so bring your imagination and a high sense of fun.
All-Father Knows Best
Saturday 9 AM in room 2097-A for 6 hours
GM: Kevan Forbes
Type: RPG
System: Scion: Hero
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Your Band of godchildren have been tasked with reclaiming a powerful relic to be used in the front lines against the Titans. Now, most gods will tell their kids that whatever errand they send them on is “LIFE OR DEATH”. But when dad/mom is Odin, Atum-Re, or Amaterasu, it may be just that. And is that thunder you hear rumbling in the distance?
Destination Unknown
Saturday 9 AM in Boardroom 3 for 6 hours
GM: Richard Taylor
Type: RPG
System: Unhallowed Metropolis
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
The Earl of Waterford has a problem. His wife recently died, leaving him without a male heir. His only daughter, Abigail, has vanished into the smog and crowds of the streets of New London.
It has been requested by the Earl that you and your fellow troubleshooters track her down and bring her home, before she suffers a horrible fate from the polluted streets, criminal organizations, or the animated dead who stalk the city.
Do you have the fortitude to see this out?
Ill Fortunes 5
Saturday 9 AM in Boardroom 3 for 6 hours
GM: Greg Eichner
Type: RPG
System: Legend of the Five Rings
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Water. Fire. Air. Earth. Void. Five years, five rings. You’ve chased phantoms, fought oni, navigated a court in turmoil, and shown your fortitude in the name of the Empire, chasing an evil now to the heart of the Shadowlands. With the guidance of Nezumi and the fabled Akodogatana you must strike the heart of evil deep in the Shadowlands – can you cleanse corrupted Earth, clarify fouled Air, snuff creeping malignant Fire, and clarify polluted Water to ensure the purity of Void strikes and secures your destiny as defenders of the Empire?
There’s no need to have played in any previous sessions to enjoy this one.
Betrayal at House on the Hill
Saturday 5 PM in Atrium Overlook for 2 hours
GM: Greg Eichner
Type: TBL
System: Betrayal at House on the Hill
Rules Knowledge: Beginners Welcome
The door creaks behind you and the others. A final “click” sounds as it latches closed, locking you inside the House on the Hill. You know the only way out is to explore the rambling old mansion. As you explore, the uncanny sights and sounds grow until they reach a terrific crescendo and one of you turns out to be allied somehow with the House – a traitor. Can you and the others work together to defang the traitor and make it out to see the light of day, or will the House feast upon your souls? No two runs through are exactly the same, as the House is built while exploring via random draw and the Traitor is revealed depending on location and event that finally pushes them over the edge.
She Who Holds the Cards
Saturday 6 PM in room 2097-A for 8 hours
GM: Bob Kuzmeski
Type: RPG
System: World of Darkness
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
In the two years since you last confronted the ghost of Lyons, CO, you’ve managed to live a quiet existence and avoid going back. But repressed memories and avoidance won’t stave her off forever, and some evil cannot be contained.
It’s time to end this once and for all.
Part three of the Tarot Trilogy. Experience with previous parts not required.
(MATURE THEMES)
Unspeakable Horror
Saturday 6 PM in room 2080-A for 8 hours
GM: Michael Parker
Type: RPG
System: Trail of Cthulhu
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Can you handle what you find; in the depth of night, within the crypt, around the corner. You might never be the same after you can finally see… and speak aloud…
Trail of Cthulhu is a complete game of investigative horror set in the 1930s based on the work of HP Lovecraft. The game uses an adpated and enlarged version of GUMSHOE system which offers a laser-like focus on investigation, with characters driven to explore and investigate, even at the expense of their own health and sanity.
It supports both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist (for intellectual horror and cosmic dread). HP Lovecraft’s work combined both, sometimes in the same story.
http://www.dyingearth.com/gumshoe/trail.html
http://www.indiepressrevolution.com/xcart/product.php?productid=16474&cat=287&page=1
There is No Spoon
Sunday 9 AM in room 2044-A for 6 hours
GM: Sean Nittner
Type: RPG
System: Wushu
Provided: All characters provided by GM
Variations: Matrix Setting
Rules Knowledge: Beginners Welcome
“Agents abducted a Potential, a young boy, from his school playground a few hours ago. They’re holding him, for unknown reasons, inside a specially shielded office building. We can’t see clearly where the boy is or what they’re doing to him, but odds are it’ll eventually include killing. You are to infiltrate the building, locate the boy, and take him back to the hardline for extraction. This is an extremely dangerous operation, so take out anyone and everyone who stands in the way. Shoot first, and don’t ask any questions.”
And Giants Walk the Earth
Sunday 9 AM in room 2021-A for 6 hours
GM: Mike Bogan
Type: RPG
System: Scion: Demigod
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
As your Legend grows, your every step affects the Fate of earthly existence. You must soon move to join the battle raging in the Overworlds, and leave your beloved home behind. But your actions on Earth have not gone unnoticed. A great evil threatens humanity, and you have one final task before departing this world for the next.
Jesus Hates Zombies
Sunday 9 AM in room 2063 for 4 hours
GM: Richard Taylor
Type: RPG
System: All Flesh Must Be Eaten
Provided: All characters provided by GM
Variations: Some house rules pulled from the Cinematic Eden System
Rules Knowledge: Beginners Welcome
Based on the comic book “Jesus Hates Zombies.” The All-mighty has sent his only begotten son back to Earth to retrieve the Faithful in the midst of a zombie apocalypse.
The only problems are that Jesus no longer has all of his divine powers, due to the loss of faith, and that God never told Jesus where the faithful are.
Join Jesus, his zombie pet Laz (short for Lazarus), and various other semi-famous characters who have banded together to rescue the first actual group of faithful from the zombies that have surrounded them.
It’s survival horror/dark comedy (hopefully) in the vein of the source comic book and Shaun of the Dead.
Aces Over Eights
Sunday 3:30 PM in room 2079-A for 8 hours
GM: Gregory Mathieson
Type: RPG
System: Mutants & Masterminds Second Edition
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Batman is Dead! Finally captured and killed by his nefarious nemesis the Clown Prince of Crime. For those of a criminal mind would think that this would bring an evil nirvana across Gotham, but that is not so. The Joker does not share his power and has kept his cohorts and rivals from the ripe fruits of the unprotected city.
You play some of the infamous villains of Batman in an attempt to kill the Joker and wrestle the city under your control. The challenge is in working together and taking on the most ingenious and insane criminal of the age.
Its time to be bad guys!
Two days t’il we get paid
Sunday 6 PM in room 2013-A for 6 hours
GM: Matt Espinoza
Type: RPG
System: Deadlands
Provided: All characters provided by GM
Rules Knowledge: Familiarity preferred
You and your possy have apprehended the famous Whip Johnson. The railroad was offering quite a bounty for this catch. Just a two day ride to the nearest train station and you and yours will be on their way to spend all that money in the big city. Alive, the bounty was triple if he was alive and so he is.
This game is for mature audiences. Colorful language and situations will take place in this game. Characters will be provided. Some experience in Deadlands is preferred but not required.
Killing the Dragon was only the beginning
Sunday 6 PM in room 2097-A for 8 hours
GM: Josiah Knight
Type: RPG
System: D&D Eberron
Provided: All characters provided by GM
Power: 10th level Characters
Rules Knowledge: Experience Required
It is the Year of the Serpents Cunning and your adventuring band has become well known for its ability to deal with powerful monsters that threaten from the wilderness. First gaining your name from a bards tale about your exploits sung throughout Sharn, your band has been a rising star in Breland. Part of that fame was created when you encountered a young green dragon in the wilds near Vathirond and managed to drive it off from a small hamlet it was threatening. Since then, the tale has grown in the telling.. until it describes a terrible and horrible battle in which you slew a great wyrm in mortal combat high in the Howling Peaks.
All of you have benefited from the tale, prestige, respect, new positions in the church hierarchy, merchants seeking you out for lucrative business agreements. It troubled some of you to gain such fame from a deed that no longer matched your accomplishments. Some of you assuaged your guilt by blaming it on those who expanded the tale, others tried to correct the stories.. only to encounter admirers who assumed the protestations were false modesty.
Then recently your band was approached by a wealthy lord of House Lyrandar, Baron Arek Lyrandar the III, who boasted of your skill and talent in the main hall of the adventuring guild. He informed a rival lord, Sir Jeredith Ironhorse, that the tales were true and he could easily prove them. Turning to the onlookers, he claimed that he had been told of a curio shop that held, amongst its treasures, a genuine map to Vaelreth Firestorm’s lair within the Fangs of Argarak in Xendrik, an Adult Red Dragon that became infamous in the with his slaying of the well known band of Breland heroes, the Spiral Dancers.
In the face of this conversation, your band decided to take up this gauntlet of the challenge. Not only did it validate your misplaced fame, but the treasure of such a wyrm would allow each of you to accomplish personal missions of great importance. Not only that, but red dragons are well known to be vicious and evil creatures well deserving of the slaying.
The Baron gladly took you aboard his Airship and across the Thunder Sea to Stormreach in the dangerous continent of Xendrik. Now all you have to do is hunt down the dragon and slay it in its lair. Nothing could be more straight-forward. Of course, things are never as easy as that in a adventurers life.
The Haunted Harbor
Monday 9 AM in room 2063-A for 4 hours
GM: Bob Kuzmeski
Type: RPG
System: Savage Worlds Rippers
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
A series of grisly murders along the Boston Harbor wharf have the police baffled. Some say the odd nature of the murders is supernatural in origin. Time for the Rippers to check it out.
Come try out Rippers – a Savage World setting of Victorian horror and investigation

Hello! My name is Stephen Lindsay. I’m the creator of the comic “Jesus Hates Zombies”. I’m so stoked to find that there’s going to be a RPG session based off of the book!
If possible, I’d love to hear how the session goes!
You can drop me a line at stephen @ captionsandballoons dot com.
Thanks!
~ Stephen