DunDraCon 2008
Good Omens Production is back in full swing after the long winter break with 11 games scheduled at DunDraCon this year. As always Good Omens is offering a variety of games from main stream to indie to old school. We look forward to seeing all of you at DunDraCon this year and the convention season to follow!
The complete schedule of Good Omens games at DDC08 is as follows:
123 Minimum Security, Maximum Death (A Good Omens Production)
Friday 8 PM in room 376 for 8 hours
GM: Catherine Klikoff
Type: RPG
System: All Flesh Must Be Eaten
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Willemet is a prison with bars on the windows and bars on the doors. When the walking dead come calling guards and prisoners alike are thankful for the bars. The only question is what do you do now?
124 ACTION! ADVENTURE! DANGER! (A Good Omens Production)
Friday 8 PM in room 377 for 6 hours
GM: Michael Parker
Type: RPG
System: Spirit of the Century
Provided: All characters provided by GM
Power Level: PULP!
Variations: Alternate Stunts System!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Do you have what it takes to save the world; to defeat your long time nemesis, and fight for what is right? Do you want to explore the unknown ends of the earth, the Dark Continent, the Arctic Circle, or take to the sky? If so then the Century Club might be for you. JOIN NOW!
This Spirit of the Century game is played in Pickup style, with characters created during play. Come and join this game if you love pulp action, and have a hankering…FOR JUSTICE!
Website: www.evilhat.com/home/?page_id=103
222 Leave Us Kids Alone (A Good Omens Production)
Saturday 10 AM in room 376 for 6 hours
GM: Greg Eichner
Type: RPG
System: Shadowrun
Edition: 4th
Provided: All characters provided by GM
Power Level: Beginning
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
You and your friends woke up in a strange place, some with magic, some with cybernetics installed. You learned the name of the place is ‘The Shop,’ and you know in your bones that they don’t mean well. Can you all escape back to the streets you call home?
This game is primarily aimed at the younger set (‘tweens’ and teens), though adults (especially those who have a kid in the game) are definitely welcome.
223 Heroes Ascending (A Good Omens Production)
Saturday 10 AM in room 377 for 8 hours
GM: Mike Bogan
Type: RPG
System: Scion Hero
Provided: All characters provided by GM
Power Level: Legend 4+
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
You stopped the murderous machinations of an Oni in San Francisco. You’ve been to Niflheim and back. What’s next? An adventure of Legendary proportions.
402 Ripped Upon the Thorns (A Good Omens Production)
Saturday 6 PM in room 376 for 8 hours
GM: Richard Taylor
Type: RPG
System: Changeling: The Lost
Provided: All characters provided by GM
Variations: Some easy-to-explain house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
A Motley of Changelings–people who escaped the torment of the otherworldly Gentry that humans think of as the fairies–must track through the Bay Area and attempt to find out what has been hunting in their domain. If your previous captors–the Gentry, or the Others–are back, for you, you will have quite a fight upon your hands. Getting to the truth is now more important than ever.
403 A Cold Day in… (A Good Omens Production)
Saturday 6 PM in room 377 for 6 hours
GM: Chad Lynch
Type: RPG
System: Deadlands Reloaded
Provided: All characters provided by GM
Power Level: novice
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
A party of California-bound settlers is trapped in a heavy snow storm somewhere in the Sierra Nevada mountain range. Your posse is sent to rescue those unfortunate souls before it’s too late. Deadlands: Reloaded is the latest version of the classic Deadlands setting, powered by the Savage Worlds system.
523 Visionaries vs. The Terra Cotta Army (A Good Omens Production)
Sunday 10 AM in room 376 for 8 hours
GM: Matthew Gaston
Type: RPG
System: Storyboard
Provided: All characters provided by GM
Power Level: 50 traits
Variations: Super-Heroes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
When an army of clay soldiers starts to take over the city, the Visionaries must find a way to thwart the takeover without jeopardizing a city full of hostages. When super-heroes can only be in one place at a time, a direct confrontation is pointless.
The Visionaries games take place in a modern super-hero setting similar to many comic books (but not directly based on any particular one).
Storyboard is a simple rules system where characters are defined not by fixed stats but by descriptive traits. Storyboard is easy to learn, yet versatile enough for almost any game concept.
524 In Brightest Day, In Blackest Night: (A Good Omens Production)
Sunday 10 AM in room 377 for 8 hours
GM: Gregory A Mathieson
Type: RPG
System: Mutants & Masterminds
Edition: 2nd
Provided: All characters provided by GM
Power Level: 11th
Variations: 2d10 & Extra Power Points
Rules Knowledge: Useful
Game Content: Mainstream
‘In brightest day, in blackest night, no evil shall escape my sight! Let those who worship evil’s might, beware my power… Green Lantern’s light!’ That is the oath you take to wear the mantle of Green Lantern, you six cadets have just one week left before you swear it and become a full member of the Corp. Rumors are you have one final surprise test, the test that shall expose the true person under the uniform and behind the ring. Do you have what it takes to join the Corps? Or are you yellow?
705 Stalking Superman (A Good Omens Production)
Sunday 6 PM in room 376 for 6 hours
GM: Paul Strack
Type: RPG
System: Mutants and Masterminds (Paragons)
Edition: 2nd
Provided: All characters provided by GM
Power Level: 6th
Variations: Cards instead of dice for resolving checks
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
After the Outbreak 6 years ago, people with paranormal powers are increasingly common. The “Justice League” is a group of paranormal heroes with names and costumes licensed from DC comics. Now someone is after them. Can you, as agent of the Paranormal Regulatory Agency, save America’s favorite superheroes?
706 Tarot Made Flesh (A Good Omens Production)
Sunday 6 PM in room 377 for 6 hours
GM: Bob Kuzmeski
Type: RPG
System: World of Darkness
Edition: Current
Provided: All characters provided by GM
Power Level: Mortal
Variations: Second Sight
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
It’s been 10 months since you faced the spirit that held Lyons, CO in its grasp. But a new string of deaths tell you that the horror you thought you had put behind you is really just beginning. (Part two of the Tarot Trilogy. Experience with Part I, “The Hand That’s Dealt” is not required)
811 Supply Despot (A Good Omens Production)
Monday 8 AM in room 162 for 8 hours
GM: Tony Vargas
Type: RPG
System: Gamma World
Edition: 1st Ed Boxed Set
Provided: All characters provided by GM
Power Level: 1
Variations: Mutated Animal PCs randomly generated
Rules Knowledge: Beginners Welcome
Game Content: Family
Regulations are strict in the Ranks of the Fit. Zoopremism dictates that any intelligent mutated animal who volunteers can become a recruit.
The problem is, recruits consume supplies and require weapons. But, the territory recently conquered has yielded many recruits, but few supplies or weapons.
Fortunately, Intelligence has located a possible solution. Something called the ‘Supply Despot’ (or maybe Depot – those monkies in ‘intelligence’ aren’t the best spellers, and the actual scouts that returned weren’t able to give full reports) has lots of weapons (powerful ones, judging by the condition the scouts were in), and we have a location, if not any details.
Your mission, as new recruits, is to go to the Supply Depot (or Despot), and secure weapons for yourselves. How you do it is of no concern. You can use stealth, cunning, guile, negotiation, or, of course, brute force. If you succeed, you will march in the Ranks of the Fit – and, incidentally, not starve – if you fail, you’ll probably end up like the scouts, and won’t have to worry about starving.
The Weak will Perish!

Another great lineup of games. It’s been a few years since I went to DDC last, but I have a game Saturday night this time. Really looking forward to it. Have a great time there, Good Omens people. Maybe I will get into one of your games.
Cheers!